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-rw-r--r--source/BlockEntities/ChestEntity.cpp4
-rw-r--r--source/BlockEntities/FurnaceEntity.cpp514
-rw-r--r--source/BlockEntities/FurnaceEntity.h128
-rw-r--r--source/BlockEntities/HopperEntity.cpp24
4 files changed, 439 insertions, 231 deletions
diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp
index 3e75d5100..24d2aef11 100644
--- a/source/BlockEntities/ChestEntity.cpp
+++ b/source/BlockEntities/ChestEntity.cpp
@@ -56,8 +56,8 @@ bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Item;
- Item.FromJson( *itr );
- SetSlot( SlotIdx, Item );
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
SlotIdx++;
}
return true;
diff --git a/source/BlockEntities/FurnaceEntity.cpp b/source/BlockEntities/FurnaceEntity.cpp
index d4cdf3f89..ecbf715f2 100644
--- a/source/BlockEntities/FurnaceEntity.cpp
+++ b/source/BlockEntities/FurnaceEntity.cpp
@@ -4,7 +4,6 @@
#include "FurnaceEntity.h"
#include "../UI/Window.h"
#include "../Player.h"
-#include "../FurnaceRecipe.h"
#include "../Root.h"
#include <json/json.h>
@@ -23,54 +22,50 @@ enum
-cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
- , m_Items( new cItem[3] )
- , m_CookingItem( 0 )
- , m_CookTime( 0 )
- , m_TimeCooked( 0 )
- , m_BurnTime( 0 )
- , m_TimeBurned( 0 )
+cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
+ m_IsCooking(false),
+ m_NeedCookTime(0),
+ m_TimeCooked(0),
+ m_FuelBurnTime(0),
+ m_TimeBurned(0),
+ m_LastProgressFuel(0),
+ m_LastProgressCook(0)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
+ m_Contents.AddListener(*this);
}
-cFurnaceEntity::~cFurnaceEntity()
+cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
+ m_IsCooking(false),
+ m_NeedCookTime(0),
+ m_TimeCooked(0),
+ m_FuelBurnTime(0),
+ m_TimeBurned(0),
+ m_LastProgressFuel(0),
+ m_LastProgressCook(0)
{
- // Tell window its owner is destroyed
- if( GetWindow() )
- {
- GetWindow()->OwnerDestroyed();
- }
-
- // Clean up items
- if( m_Items )
- {
- delete [] m_Items;
- }
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+ m_Contents.AddListener(*this);
}
-void cFurnaceEntity::Destroy()
+cFurnaceEntity::~cFurnaceEntity()
{
- // Drop items
- cItems Pickups;
- for( int i = 0; i < 3; i++)
+ // Tell window its owner is destroyed
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- if( !m_Items[i].IsEmpty() )
- {
- Pickups.push_back(m_Items[i]);
- m_Items[i].Empty();
- }
+ Window->OwnerDestroyed();
}
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
}
@@ -83,11 +78,12 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
{
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
}
- if (GetWindow() != NULL)
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- if (a_Player->GetWindow() != GetWindow())
+ if (a_Player->GetWindow() != Window)
{
- a_Player->OpenWindow(GetWindow());
+ a_Player->OpenWindow(Window);
}
}
}
@@ -96,270 +92,380 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
+/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ UpdateInput();
+ UpdateFuel();
+ return m_IsCooking;
+}
+
+
+
+
+
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
- /*
- // DEBUG:
- Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
- Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
- LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
- */
-
- if (m_BurnTime <= 0)
+ if (m_FuelBurnTime <= 0)
{
- if (m_TimeCooked > 0)
+ // No fuel is burning, reset progressbars and bail out
+ if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
{
- // We have just finished smelting, reset the progress bar:
- BroadcastProgress(PROGRESSBAR_SMELTING, 0);
- m_TimeCooked = 0;
- m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
+ UpdateProgressBars();
}
- // There is no fuel and no flame, no need to tick at all
return false;
}
-
- // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
-
- short SmeltingProgress = 0;
- if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
- {
- if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty())
- {
- m_TimeCooked += a_Dt;
- if ( m_TimeCooked >= m_CookTime )
- {
- m_Items[0].m_ItemCount--;
- if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
-
- m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage;
- m_Items[2].m_ItemType = m_CookingItem->m_ItemType;
- m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
- delete m_CookingItem;
- m_CookingItem = NULL;
-
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-
- m_TimeCooked -= m_CookTime;
- StartCooking();
- }
- SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime));
- if (SmeltingProgress > 180) SmeltingProgress = 180;
- if (SmeltingProgress < 0) SmeltingProgress = 0;
- }
- }
- BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress);
- m_TimeBurned += a_Dt;
-
- cWindow * Window = GetWindow();
- if (m_TimeBurned >= m_BurnTime)
+ if (m_IsCooking)
{
- m_TimeBurned -= m_BurnTime;
- m_BurnTime = 0;
- if (StartCooking() && (Window != NULL))
+ m_TimeCooked++;
+ if (m_TimeCooked >= m_NeedCookTime)
{
- Window->BroadcastWholeWindow();
+ // Finished smelting one item
+ FinishOne(a_Chunk);
}
}
- short Value = 0;
- if (m_BurnTime > 0.f)
+
+ m_TimeBurned++;
+ if (m_TimeBurned >= m_FuelBurnTime)
{
- Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
- if (Value > 250) Value = 250;
- if (Value < 0) Value = 0;
+ // The current fuel has been exhausted, use another one, if possible
+ BurnNewFuel();
}
- BroadcastProgress(PROGRESSBAR_FUEL, Value);
- return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
+ UpdateProgressBars();
+
+ return true;
}
-bool cFurnaceEntity::StartCooking(void)
+bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
{
- cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
- const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
- if (R != NULL) // cook able ingredient
- {
- if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
- {
- // good to go
- m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
-
- if( m_TimeBurned >= m_BurnTime ) // burn new material
- {
- m_Items[1].m_ItemCount--;
- if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
- m_TimeBurned = 0;
- m_BurnTime = BurnTime;
- }
-
- if( !m_CookingItem ) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- m_TimeCooked = 0.f;
- m_CookTime = R->CookTime;
- }
- return true;
- }
- }
+ cItem Item;
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
+ SlotIdx++;
}
- return false;
+
+ m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
+ m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
+ m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
+ m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
+
+ return true;
}
-bool cFurnaceEntity::ContinueCooking(void)
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
{
- cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
{
- const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
- if (R != NULL) // cook able ingredient
- {
- if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
- {
- // good to go
- if (m_CookingItem == NULL) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- }
- return true;
- }
- }
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
}
- return false;
+ a_Value["Slots"] = AllSlots;
+
+ a_Value["CookTime"] = m_NeedCookTime * 50;
+ a_Value["TimeCooked"] = m_TimeCooked * 50;
+ a_Value["BurnTime"] = m_FuelBurnTime * 50;
+ a_Value["TimeBurned"] = m_TimeBurned * 50;
}
-void cFurnaceEntity::ResetCookTimer()
+void cFurnaceEntity::SendTo(cClientHandle & a_Client)
{
- delete m_CookingItem;
- m_CookingItem = NULL;
- m_TimeCooked = 0.f;
- m_CookTime = 0.f;
+ // Nothing needs to be sent
+ UNUSED(a_Client);
}
-void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
+void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
{
- if ((a_Slot < 0) || (a_Slot >= 3))
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- ASSERT(!"Furnace: slot number out of range");
- return;
+ Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value);
}
- m_Items[a_Slot] = a_Item;
}
-bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
+/// One item finished cooking
+void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
+ m_TimeCooked = 0;
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ if (m_Contents.GetSlot(fsOutput).IsEmpty())
{
- m_Items[ SlotIdx ].FromJson( *itr );
- SlotIdx++;
+ m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
+ }
+ else
+ {
+ m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
}
+ m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
+
+ UpdateIsCooking();
+}
+
+
+
- // Get currently cooking item
- Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
- if( !JsonItem.empty() )
+
+void cFurnaceEntity::BurnNewFuel(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
+ if (NewTime == 0)
{
- cItem Item;
- Item.FromJson( JsonItem );
- if( !Item.IsEmpty() )
+ // The item in the fuel slot is not suitable
+ m_FuelBurnTime = 0;
+ m_TimeBurned = 0;
+ m_IsCooking = false;
+ return;
+ }
+
+ // Is the input and output ready for cooking?
+ if (!CanCookInputToOutput())
+ {
+ return;
+ }
+
+ // Burn one new fuel:
+ m_FuelBurnTime = NewTime;
+ m_TimeBurned = 0;
+ m_IsCooking = true;
+ if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
+ {
+ m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
+ }
+ else
+ {
+ m_Contents.ChangeSlotCount(fsFuel, -1);
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ super::OnSlotChanged(a_ItemGrid, a_SlotNum);
+
+ if (m_World == NULL)
+ {
+ // The furnace isn't initialized yet, do no processing
+ return;
+ }
+
+ ASSERT(a_ItemGrid == &m_Contents);
+ switch (a_SlotNum)
+ {
+ case fsInput:
+ {
+ UpdateInput();
+ break;
+ }
+
+ case fsFuel:
+ {
+ UpdateFuel();
+ break;
+ }
+
+ case fsOutput:
{
- m_CookingItem = new cItem( Item );
+ UpdateOutput();
+ break;
}
}
+}
- m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
- m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
- m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
- m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
- return true;
+
+
+
+
+/// Updates the current recipe, based on the current input
+void cFurnaceEntity::UpdateInput(void)
+{
+ if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
+ {
+ // The input is different from what we had before, reset the cooking time
+ m_TimeCooked = 0;
+ }
+ m_LastInput = m_Contents.GetSlot(fsInput);
+
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
+ if (!CanCookInputToOutput())
+ {
+ // This input cannot be cooked
+ m_NeedCookTime = 0;
+ m_IsCooking = false;
+ }
+ else
+ {
+ m_NeedCookTime = m_CurrentRecipe->CookTime;
+ m_IsCooking = true;
+
+ // Start burning new fuel if there's no flame now:
+ if (GetFuelBurnTimeLeft() <= 0)
+ {
+ BurnNewFuel();
+ }
+ }
}
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
+void cFurnaceEntity::UpdateFuel(void)
{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for(unsigned int i = 0; i < 3; i++)
+ if (m_FuelBurnTime > m_TimeBurned)
{
- Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
- AllSlots.append( Slot );
+ // The current fuel is still burning, don't modify anything:
+ return;
}
- a_Value["Slots"] = AllSlots;
+
+ // The current fuel is spent, try to burn some more:
+ BurnNewFuel();
+}
+
+
+
+
- // Currently cooking item
- if( m_CookingItem )
+/// Called when the output slot changes; starts burning if space became available
+void cFurnaceEntity::UpdateOutput(void)
+{
+ if (!CanCookInputToOutput())
{
- Json::Value JsonItem;
- m_CookingItem->GetJson( JsonItem );
- a_Value["Cooking"] = JsonItem;
+ // Cannot cook anymore:
+ m_TimeCooked = 0;
+ m_NeedCookTime = 0;
+ m_IsCooking = false;
+ return;
}
+
+ // No need to burn new fuel, the Tick() function will take care of that
- a_Value["CookTime"] = m_CookTime;
- a_Value["TimeCooked"] = m_TimeCooked;
- a_Value["BurnTime"] = m_BurnTime;
- a_Value["TimeBurned"] = m_TimeBurned;
+ // Can cook, start cooking if not already underway:
+ m_NeedCookTime = m_CurrentRecipe->CookTime;
+ m_IsCooking = true;
}
-void cFurnaceEntity::SendTo(cClientHandle & a_Client)
+/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
+void cFurnaceEntity::UpdateIsCooking(void)
{
- // Nothing needs to be sent
- UNUSED(a_Client);
+ if (
+ !CanCookInputToOutput() || // Cannot cook this
+ (m_FuelBurnTime <= 0) || // No fuel
+ (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
+ )
+ {
+ // Reset everything
+ m_IsCooking = false;
+ m_TimeCooked = 0;
+ m_NeedCookTime = 0;
+ return;
+ }
+
+ m_IsCooking = true;
}
-void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
+/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
+bool cFurnaceEntity::CanCookInputToOutput(void) const
{
- cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (m_CurrentRecipe == NULL)
{
- Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value);
+ // This input cannot be cooked
+ return false;
+ }
+
+ if (m_Contents.GetSlot(fsOutput).IsEmpty())
+ {
+ // The output is empty, can cook
+ return true;
+ }
+
+ if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
+ {
+ // The output slot is blocked with something that cannot be stacked with the recipe's output
+ return false;
+ }
+
+ if (m_Contents.GetSlot(fsOutput).IsFullStack())
+ {
+ // Cannot add any more items to the output slot
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+/// Broadcasts progressbar updates, if needed
+void cFurnaceEntity::UpdateProgressBars(void)
+{
+ // In order to preserve bandwidth, an update is sent only every 10th tick
+ // That's why the comparisons use the division by eight
+
+ int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
+ if ((CurFuel / 8) != (m_LastProgressFuel / 8))
+ {
+ BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
+ m_LastProgressFuel = CurFuel;
+ }
+
+ int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
+ if ((CurCook / 8) != (m_LastProgressCook / 8))
+ {
+ BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
+ m_LastProgressCook = CurCook;
}
}
diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h
index 0606497b2..037ed75db 100644
--- a/source/BlockEntities/FurnaceEntity.h
+++ b/source/BlockEntities/FurnaceEntity.h
@@ -1,9 +1,9 @@
#pragma once
-#include "BlockEntity.h"
+#include "BlockEntityWithItems.h"
#include "../UI/WindowOwner.h"
-#include "../Item.h"
+#include "../FurnaceRecipe.h"
@@ -21,14 +21,33 @@ class cServer;
-class cFurnaceEntity :
- public cBlockEntity,
- public cBlockEntityWindowOwner
+class cFurnaceEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
{
+ typedef cBlockEntityWithItems super;
+
public:
- cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ enum
+ {
+ fsInput = 0, // Input slot number
+ fsFuel = 1, // Fuel slot number
+ fsOutput = 2, // Output slot number
+
+ ContentsWidth = 3,
+ ContentsHeight = 1,
+ };
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
virtual ~cFurnaceEntity();
- virtual void Destroy();
static const char * GetClassStatic() { return "cFurnaceEntity"; }
@@ -40,36 +59,97 @@ public:
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;
- bool StartCooking(void);
-
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
bool ContinueCooking(void);
void ResetCookTimer();
- const cItem * GetSlot(int i) const { return &(m_Items[i]); }
+ // tolua_begin
+
+ /// Returns the item in the input slot
+ const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
+
+ /// Returns the item in the fuel slot
+ const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
+
+ /// Returns the item in the output slot
+ const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
+
+ /// Sets the item in the input slot
+ void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
+
+ /// Sets the item in the fuel slot
+ void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
+
+ /// Sets the item in the output slot
+ void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
+
+ /// Returns the time that the current item has been cooking, in ticks
+ int GetTimeCooked(void) const {return m_TimeCooked; }
+
+ /// Returns the time until the current item finishes cooking, in ticks
+ int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
- void SetSlot(int a_Slot, const cItem & a_Item);
+ /// Returns the time until the current fuel is depleted, in ticks
+ int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
- float GetTimeCooked(void) const {return m_TimeCooked; }
- float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
+ /// Returns true if there's time left before the current fuel is depleted
+ bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
- void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
- void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
+ // tolua_end
-private:
+ void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
+
+protected:
- cItem * m_Items;
- cItem * m_CookingItem;
+ /// The recipe for the current input slot
+ const cFurnaceRecipe::Recipe * m_CurrentRecipe;
+
+ /// The item that is being smelted
+ cItem m_LastInput;
+
+ bool m_IsCooking; ///< Set to true if the furnace is cooking an item
+
+ // All timers are in ticks
+ int m_NeedCookTime; ///< Amount of time needed to fully cook current item
+ int m_TimeCooked; ///< Amount of time that the current item has been cooking
+ int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ int m_TimeBurned; ///< Amount of time that the current fuel has been burning
- // All timers are in 1 ms
- float m_CookTime; // Amount of time needed to fully cook current item
- float m_TimeCooked; // Amount of time that the current item has been cooking
- float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
- float m_TimeBurned; // Amount of time that the current fuel has been burning
+ int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
+ int m_LastProgressCook; ///< Last value sent as the progress for the cooking
void BroadcastProgress(int a_ProgressbarID, short a_Value);
-};
+
+ /// One item finished cooking
+ void FinishOne(cChunk & a_Chunk);
+
+ /// Starts burning a new fuel, if possible
+ void BurnNewFuel(void);
+
+ /// Updates the recipe, based on the current input
+ void UpdateInput(void);
+
+ /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
+ void UpdateFuel(void);
+
+ /// Called when the output slot changes
+ void UpdateOutput(void);
+
+ /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
+ void UpdateIsCooking(void);
+
+ /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
+ bool CanCookInputToOutput(void) const;
+
+ /// Broadcasts progressbar updates, if needed
+ void UpdateProgressBars(void);
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+
+} ; // tolua_export
diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp
index fb2e36aa3..1ed0dbbb8 100644
--- a/source/BlockEntities/HopperEntity.cpp
+++ b/source/BlockEntities/HopperEntity.cpp
@@ -9,6 +9,7 @@
#include "../Player.h"
#include "ChestEntity.h"
#include "DropSpenserEntity.h"
+#include "FurnaceEntity.h"
@@ -229,7 +230,28 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
- // TODO
+ cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
+ ASSERT(Furnace != NULL);
+
+ // Try move from the output slot:
+ if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
+ {
+ cItem NewOutput(Furnace->GetOutputSlot());
+ Furnace->SetOutputSlot(NewOutput.AddCount(-1));
+ return true;
+ }
+
+ // No output moved, check if we can move an empty bucket out of the fuel slot:
+ if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
+ {
+ if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
+ {
+ Furnace->SetFuelSlot(cItem());
+ return true;
+ }
+ }
+
+ // Nothing can be moved
return false;
}