diff options
Diffstat (limited to 'source/BlockEntity.h')
-rw-r--r-- | source/BlockEntity.h | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/source/BlockEntity.h b/source/BlockEntity.h deleted file mode 100644 index a1dba82a6..000000000 --- a/source/BlockEntity.h +++ /dev/null @@ -1,96 +0,0 @@ - -#pragma once - -#include "ClientHandle.h" -#include "World.h" - - - - - -namespace Json -{ - class Value; -}; - -class cPlayer; -class cPacket; - - - - - -// tolua_begin -class cBlockEntity -{ -protected: - cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - m_PosX(a_BlockX), - m_PosY(a_BlockY), - m_PosZ(a_BlockZ), - m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)), - m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)), - m_BlockType(a_BlockType), - m_World(a_World) - { - } - -public: - // tolua_end - - virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants - - virtual void Destroy(void) {}; - - void SetWorld(cWorld * a_World) - { - m_World = a_World; - } - - // tolua_begin - - // Position, in absolute block coordinates: - int GetPosX(void) const { return m_PosX; } - int GetPosY(void) const { return m_PosY; } - int GetPosZ(void) const { return m_PosZ; } - - BLOCKTYPE GetBlockType(void) const { return m_BlockType; } - - cWorld * GetWorld(void) const {return m_World; } - - int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); } - int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); } - - int GetRelX(void) const { return m_RelX; } - int GetRelZ(void) const { return m_RelZ; } - - // tolua_end - - virtual void SaveToJson (Json::Value & a_Value) = 0; - - /// Called when a player uses this entity; should open the UI window - virtual void UsedBy( cPlayer * a_Player ) = 0; - - /** Sends the packet defining the block entity to the client specified. - To send to all eligible clients, use cWorld::BroadcastBlockEntity() - */ - virtual void SendTo(cClientHandle & a_Client) = 0; - - /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. - virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; } - -protected: - /// Position in absolute block coordinates - int m_PosX, m_PosY, m_PosZ; - - /// Position relative to the chunk, used to speed up ticking - int m_RelX, m_RelZ; - - BLOCKTYPE m_BlockType; - - cWorld * m_World; -} ; // tolua_export - - - - |