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-rw-r--r--source/BlockEntity.h96
1 files changed, 0 insertions, 96 deletions
diff --git a/source/BlockEntity.h b/source/BlockEntity.h
deleted file mode 100644
index a1dba82a6..000000000
--- a/source/BlockEntity.h
+++ /dev/null
@@ -1,96 +0,0 @@
-
-#pragma once
-
-#include "ClientHandle.h"
-#include "World.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cPlayer;
-class cPacket;
-
-
-
-
-
-// tolua_begin
-class cBlockEntity
-{
-protected:
- cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- m_PosX(a_BlockX),
- m_PosY(a_BlockY),
- m_PosZ(a_BlockZ),
- m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
- m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
- m_BlockType(a_BlockType),
- m_World(a_World)
- {
- }
-
-public:
- // tolua_end
-
- virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
-
- virtual void Destroy(void) {};
-
- void SetWorld(cWorld * a_World)
- {
- m_World = a_World;
- }
-
- // tolua_begin
-
- // Position, in absolute block coordinates:
- int GetPosX(void) const { return m_PosX; }
- int GetPosY(void) const { return m_PosY; }
- int GetPosZ(void) const { return m_PosZ; }
-
- BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
-
- cWorld * GetWorld(void) const {return m_World; }
-
- int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
- int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
-
- int GetRelX(void) const { return m_RelX; }
- int GetRelZ(void) const { return m_RelZ; }
-
- // tolua_end
-
- virtual void SaveToJson (Json::Value & a_Value) = 0;
-
- /// Called when a player uses this entity; should open the UI window
- virtual void UsedBy( cPlayer * a_Player ) = 0;
-
- /** Sends the packet defining the block entity to the client specified.
- To send to all eligible clients, use cWorld::BroadcastBlockEntity()
- */
- virtual void SendTo(cClientHandle & a_Client) = 0;
-
- /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
-
-protected:
- /// Position in absolute block coordinates
- int m_PosX, m_PosY, m_PosZ;
-
- /// Position relative to the chunk, used to speed up ticking
- int m_RelX, m_RelZ;
-
- BLOCKTYPE m_BlockType;
-
- cWorld * m_World;
-} ; // tolua_export
-
-
-
-