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-rw-r--r--source/Blocks/BlockBed.cpp36
1 files changed, 21 insertions, 15 deletions
diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp
index 4a6d842b7..19dfbfd3d 100644
--- a/source/Blocks/BlockBed.cpp
+++ b/source/Blocks/BlockBed.cpp
@@ -5,34 +5,36 @@
-void cBlockBedHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+void cBlockBedHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
- if( a_Dir != 1 ) // Can only be placed on the floor
+ if (a_Dir != 1) // Can only be placed on the floor
+ {
return;
+ }
NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
Vector3i Direction = MetaDataToDirection( Meta );
- if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
+ if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
{
return;
}
- a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
- a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, Meta);
+ a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, Meta | 0x8);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
-void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+ NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- Vector3i ThisPos( a_X, a_Y, a_Z );
+ Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
if (OldMeta & 0x8)
{
@@ -56,22 +58,26 @@ void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x8)
{
// Is pillow
- a_World->BroadcastUseBed( *a_Player, a_X, a_Y, a_Z );
+ a_World->BroadcastUseBed( *a_Player, a_BlockX, a_BlockY, a_BlockZ );
}
else
{
// Is foot end
Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
- if (a_World->GetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
- a_World->BroadcastUseBed( *a_Player, a_X + Direction.x, a_Y, a_Z + Direction.z );
+ a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z );
}
}
-} \ No newline at end of file
+}
+
+
+
+