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-rw-r--r--source/Blocks/BlockCauldron.h118
1 files changed, 59 insertions, 59 deletions
diff --git a/source/Blocks/BlockCauldron.h b/source/Blocks/BlockCauldron.h
index 571235441..b0e00f869 100644
--- a/source/Blocks/BlockCauldron.h
+++ b/source/Blocks/BlockCauldron.h
@@ -1,59 +1,59 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockCauldronHandler :
- public cBlockHandler
-{
-public:
- cBlockCauldronHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
- }
-
- void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
- {
- char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
- switch( a_Player->GetEquippedItem().m_ItemType )
- {
- case E_ITEM_WATER_BUCKET:
- {
- a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
- a_Player->GetInventory().RemoveOneEquippedItem();
- cItem NewItem(E_ITEM_BUCKET, 1);
- a_Player->GetInventory().AddItem(NewItem);
- break;
- }
- case E_ITEM_GLASS_BOTTLE:
- {
- if( Meta > 0 )
- {
- a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
- a_Player->GetInventory().RemoveOneEquippedItem();
- cItem NewItem(E_ITEM_POTIONS, 1, 0);
- a_Player->GetInventory().AddItem(NewItem);
- }
- break;
- }
- }
- }
-
- virtual bool IsUseable() override
- {
- return true;
- }
-} ;
-
-
-
-
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockCauldronHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCauldronHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
+ }
+
+ void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
+ switch( a_Player->GetEquippedItem().m_ItemType )
+ {
+ case E_ITEM_WATER_BUCKET:
+ {
+ a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ cItem NewItem(E_ITEM_BUCKET, 1);
+ a_Player->GetInventory().AddItem(NewItem);
+ break;
+ }
+ case E_ITEM_GLASS_BOTTLE:
+ {
+ if( Meta > 0 )
+ {
+ a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ cItem NewItem(E_ITEM_POTIONS, 1, 0);
+ a_Player->GetInventory().AddItem(NewItem);
+ }
+ break;
+ }
+ }
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+} ;
+
+
+
+