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-rw-r--r--source/Blocks/BlockChest.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h
index 6de6a8e29..5a64a16bb 100644
--- a/source/Blocks/BlockChest.h
+++ b/source/Blocks/BlockChest.h
@@ -41,7 +41,7 @@ public:
{
return false;
}
- float rot = a_Player->GetRotation();
+ double rot = a_Player->GetRotation();
if (
(Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
@@ -79,7 +79,7 @@ public:
return;
}
- float rot = a_Player->GetRotation();
+ double rot = a_Player->GetRotation();
// Choose meta from player rotation, choose only between 2 or 3
NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
if (
@@ -178,7 +178,7 @@ public:
/// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only
- static NIBBLETYPE RotationToMetaData(float a_Rotation)
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis