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-rw-r--r--source/Blocks/BlockDirt.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h
new file mode 100644
index 000000000..5a2487f1b
--- /dev/null
+++ b/source/Blocks/BlockDirt.h
@@ -0,0 +1,72 @@
+#pragma once
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+class cBlockDirtHandler : public cBlockHandler
+{
+public:
+ cBlockDirtHandler(BLOCKTYPE a_BlockID)
+ : cBlockHandler(a_BlockID)
+ {
+ }
+
+
+ virtual bool NeedsRandomTicks() override
+ {
+ return m_BlockID == E_BLOCK_GRASS;
+ }
+
+ virtual int GetDropID() override
+ {
+ return E_BLOCK_DIRT;
+ }
+
+
+ void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
+ {
+ if (m_BlockID != E_BLOCK_GRASS)
+ {
+ return;
+ }
+
+ // Grass becomes dirt if there is something on top of it:
+ BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z);
+ if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
+ {
+ a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0);
+ return;
+ }
+
+ // Grass spreads to adjacent blocks:
+ MTRand rand;
+ for (int i = 0; i < 2; i++) // Pick two blocks to grow to
+ {
+ int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
+ int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
+ int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
+
+ BLOCKTYPE DestBlock;
+ NIBBLETYPE DestMeta;
+ a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, DestBlock, DestMeta);
+ if(DestBlock != E_BLOCK_DIRT)
+ {
+ continue;
+ }
+
+ BLOCKTYPE AboveDest;
+ NIBBLETYPE AboveMeta;
+ a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY + 1, a_Z + OfsZ, AboveDest, AboveMeta);
+ if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest])
+ {
+ a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0);
+ }
+ } // for i - repeat twice
+ }
+
+ virtual AString GetStepSound(void) override
+ {
+ return "step.gravel";
+ }
+
+};