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-rw-r--r--source/Blocks/BlockFenceGate.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/source/Blocks/BlockFenceGate.h b/source/Blocks/BlockFenceGate.h
deleted file mode 100644
index 6423a7cb0..000000000
--- a/source/Blocks/BlockFenceGate.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockFenceGateHandler :
- public cBlockHandler
-{
-public:
- cBlockFenceGateHandler(BLOCKTYPE a_BlockType) :
- cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = m_BlockType;
- a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
- return true;
- }
-
-
- virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
- {
- NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
- OldMetaData ^= 4; // Toggle the gate
- if ((OldMetaData & 1) == (NewMetaData & 1))
- {
- // Standing in front of the gate - apply new direction
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
- }
- else
- {
- // Standing aside - use last direction
- a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
- }
- }
-
-
- virtual bool IsUseable(void) override
- {
- return true;
- }
-
-
- /// Converts the player's yaw to placed gate's blockmeta
- inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
- {
- ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
-
- a_Yaw += 360 + 45;
- if (a_Yaw > 360)
- {
- a_Yaw -= 360;
- }
- if ((a_Yaw >= 0) && (a_Yaw < 90))
- {
- return 0x0;
- }
- else if ((a_Yaw >= 180) && (a_Yaw < 270))
- {
- return 0x2;
- }
- else if ((a_Yaw >= 90) && (a_Yaw < 180))
- {
- return 0x1;
- }
- else
- {
- return 0x3;
- }
- }
-} ;
-
-
-
-