diff options
Diffstat (limited to 'source/Blocks/BlockHandler.cpp')
-rw-r--r-- | source/Blocks/BlockHandler.cpp | 51 |
1 files changed, 28 insertions, 23 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 5134c1103..e59fee8ee 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -7,12 +7,14 @@ #include "../PluginManager.h" #include "BlockBed.h" #include "BlockBrewingStand.h" +#include "BlockButton.h" #include "BlockCactus.h" #include "BlockCarpet.h" #include "BlockCauldron.h" #include "BlockChest.h" #include "BlockCloth.h" #include "BlockCobWeb.h" +#include "BlockComparator.h" #include "BlockCrops.h" #include "BlockDeadBush.h" #include "BlockDirt.h" @@ -41,6 +43,8 @@ #include "BlockNote.h" #include "BlockOre.h" #include "BlockPiston.h" +#include "BlockPlanks.h" +#include "BlockPumpkin.h" #include "BlockRail.h" #include "BlockRedstone.h" #include "BlockRedstoneRepeater.h" @@ -108,6 +112,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); + case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); @@ -122,7 +127,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType); case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler; + case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -134,6 +139,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); + case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType); @@ -151,10 +157,12 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); - case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); + case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); + case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); + case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); - case E_BLOCK_QUARTZ_STAIR: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); @@ -178,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); @@ -185,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); + case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -351,7 +361,20 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX if (!Pickups.empty()) { - a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); + MTRand r1; + + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = a_BlockX + 0.5; + MicroY = a_BlockY + 0.5; + MicroZ = a_BlockZ + 0.5; + + // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy) + //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16); + + a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); } } @@ -404,24 +427,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void) -bool cBlockHandler::DoesAllowBlockOnTop(void) -{ - return true; -} - - - - - -bool cBlockHandler::CanBePlacedOnSide(void) -{ - return true; -} - - - - - bool cBlockHandler::DoesDropOnUnsuitable(void) { return true; |