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-rw-r--r--source/Blocks/BlockHandler.cpp162
1 files changed, 81 insertions, 81 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index ae138db92..ab8dcda8a 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -54,7 +54,7 @@ cBlockHandler *cBlockHandler::m_BlockHandler[256];
-cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
+cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
{
if (!m_HandlerInitialized)
{
@@ -62,85 +62,85 @@ cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
m_HandlerInitialized = true;
}
- if (m_BlockHandler[a_BlockID] != NULL)
+ if (m_BlockHandler[a_BlockType] != NULL)
{
- return m_BlockHandler[a_BlockID];
+ return m_BlockHandler[a_BlockType];
}
- return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID);
+ return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType);
}
-cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
+cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
- switch(a_BlockID)
+ switch(a_BlockType)
{
case E_BLOCK_SAND:
- return new cBlockSandHandler(a_BlockID);
+ return new cBlockSandHandler(a_BlockType);
case E_BLOCK_GRAVEL:
- return new cBlockGravelHandler(a_BlockID);
+ return new cBlockGravelHandler(a_BlockType);
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_IRON_DOOR:
- return new cBlockDoorHandler(a_BlockID);
+ return new cBlockDoorHandler(a_BlockType);
case E_BLOCK_FIRE:
- return new cBlockFireHandler(a_BlockID);
+ return new cBlockFireHandler(a_BlockType);
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
- return new cBlockRedstoneTorchHandler(a_BlockID);
+ return new cBlockRedstoneTorchHandler(a_BlockType);
case E_BLOCK_REDSTONE_WIRE:
- return new cBlockRedstoneHandler(a_BlockID);
+ return new cBlockRedstoneHandler(a_BlockType);
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
- return new cBlockPistonHandler(a_BlockID);
+ return new cBlockPistonHandler(a_BlockType);
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
- return new cBlockRedstoneRepeaterHandler(a_BlockID);
+ return new cBlockRedstoneRepeaterHandler(a_BlockType);
case E_BLOCK_WORKBENCH:
- return new cBlockWorkbenchHandler(a_BlockID);
+ return new cBlockWorkbenchHandler(a_BlockType);
case E_BLOCK_SNOW:
- return new cBlockSnowHandler(a_BlockID);
+ return new cBlockSnowHandler(a_BlockType);
case E_BLOCK_TALL_GRASS:
- return new cBlockTallGrassHandler(a_BlockID);
+ return new cBlockTallGrassHandler(a_BlockType);
case E_BLOCK_VINES:
- return new cBlockVineHandler(a_BlockID);
+ return new cBlockVineHandler(a_BlockType);
case ::E_BLOCK_WOOL:
- return new cBlockClothHandler(a_BlockID);
+ return new cBlockClothHandler(a_BlockType);
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
- return new cBlockSlabHandler(a_BlockID);
+ return new cBlockSlabHandler(a_BlockType);
case E_BLOCK_LOG:
case E_BLOCK_PLANKS:
- return new cBlockWoodHandler(a_BlockID);
+ return new cBlockWoodHandler(a_BlockType);
case E_BLOCK_TORCH:
- return new cBlockTorchHandler(a_BlockID);
+ return new cBlockTorchHandler(a_BlockType);
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
- return new cBlockDirtHandler(a_BlockID);
+ return new cBlockDirtHandler(a_BlockType);
case E_BLOCK_LEAVES:
- return new cBlockLeavesHandler(a_BlockID);
+ return new cBlockLeavesHandler(a_BlockType);
case E_BLOCK_SAPLING:
- return new cBlockSaplingHandler(a_BlockID);
+ return new cBlockSaplingHandler(a_BlockType);
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_LAVA:
- return new cBlockFluidHandler(a_BlockID);
+ return new cBlockFluidHandler(a_BlockType);
case E_BLOCK_DISPENSER:
- return new cBlockDispenserHandler(a_BlockID);
+ return new cBlockDispenserHandler(a_BlockType);
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
- return new cBlockFurnaceHandler(a_BlockID);
+ return new cBlockFurnaceHandler(a_BlockType);
case E_BLOCK_CHEST:
- return new cBlockChestHandler(a_BlockID);
+ return new cBlockChestHandler(a_BlockType);
case E_BLOCK_ICE:
- return new cBlockIceHandler(a_BlockID);
+ return new cBlockIceHandler(a_BlockType);
case E_BLOCK_LADDER:
- return new cBlockLadderHandler(a_BlockID);
+ return new cBlockLadderHandler(a_BlockType);
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_STONE_BRICK_STAIRS:
@@ -149,27 +149,27 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
- return new cBlockStairsHandler(a_BlockID);
+ return new cBlockStairsHandler(a_BlockType);
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
- return new cBlockSignHandler(a_BlockID);
+ return new cBlockSignHandler(a_BlockType);
case E_BLOCK_CROPS:
- return new cBlockCropsHandler(a_BlockID);
+ return new cBlockCropsHandler(a_BlockType);
case E_BLOCK_SUGARCANE:
- return new cBlockSugarcaneHandler(a_BlockID);
+ return new cBlockSugarcaneHandler(a_BlockType);
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
- return new cBlockFlowerHandler(a_BlockID);
+ return new cBlockFlowerHandler(a_BlockType);
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_RED_MUSHROOM:
- return new cBlockMushroomHandler(a_BlockID);
+ return new cBlockMushroomHandler(a_BlockType);
case E_BLOCK_CACTUS:
- return new cBlockCactusHandler(a_BlockID);
+ return new cBlockCactusHandler(a_BlockType);
case E_BLOCK_MELON_STEM:
case E_BLOCK_PUMPKIN_STEM:
- return new cBlockStemsHandler(a_BlockID);
+ return new cBlockStemsHandler(a_BlockType);
case E_BLOCK_GLOWSTONE:
- return new cBlockGlowstoneHandler(a_BlockID);
+ return new cBlockGlowstoneHandler(a_BlockType);
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_REDSTONE_ORE:
@@ -178,18 +178,18 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_COAL_ORE:
- return new cBlockOreHandler(a_BlockID);
+ return new cBlockOreHandler(a_BlockType);
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
- return new cBlockStoneHandler(a_BlockID);
+ return new cBlockStoneHandler(a_BlockType);
case E_BLOCK_MELON:
- return new cBlockMelonHandler(a_BlockID);
+ return new cBlockMelonHandler(a_BlockType);
case E_BLOCK_NOTE_BLOCK:
- return new cBlockNoteHandler(a_BlockID);
+ return new cBlockNoteHandler(a_BlockType);
case E_BLOCK_BED:
- return new cBlockBedHandler(a_BlockID);
+ return new cBlockBedHandler(a_BlockType);
default:
- return new cBlockHandler(a_BlockID);
+ return new cBlockHandler(a_BlockType);
break;
}
}
@@ -211,16 +211,16 @@ void cBlockHandler::Deinit()
-cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID)
+cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
{
- m_BlockID = a_BlockID;
+ m_BlockType = a_BlockType;
}
-void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
+void cBlockHandler::OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
@@ -228,7 +228,7 @@ void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
-void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir)
+void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
}
@@ -236,7 +236,7 @@ void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_
-void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
@@ -244,46 +244,46 @@ void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int
-void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
+void cBlockHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
//Notify the neighbors
- NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
- NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
+ NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
}
-void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+void cBlockHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
//Notify the neighbors
- NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
- NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
+ NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1);
+ NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1);
}
-void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
+void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z);
+ GetBlockHandler(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ);
}
-void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
+void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
@@ -291,7 +291,7 @@ void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z
-void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
@@ -299,7 +299,7 @@ void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a
-void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
@@ -307,10 +307,10 @@ void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y,
-void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
@@ -320,21 +320,21 @@ void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_
void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
{
// Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
- a_Pickups.push_back(cItem(m_BlockID, 1, a_BlockMeta));
+ a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
}
-void cBlockHandler::DropBlock(cWorld * a_World, int a_X, int a_Y, int a_Z)
+void cBlockHandler::DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cItems Pickups;
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
ConvertToPickups(Pickups, Meta);
if (!Pickups.empty())
{
- a_World->SpawnItemPickups(Pickups, a_X, a_Y, a_Z);
+ a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
}
}
@@ -351,16 +351,16 @@ const char * cBlockHandler::GetStepSound()
-bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
+bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
- return CanBeAt(a_World, a_X, a_Y, a_Z);
+ return CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ);
}
-bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
+bool cBlockHandler::CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
return true;
}
@@ -389,7 +389,7 @@ bool cBlockHandler::IsClickedThrough(void)
bool cBlockHandler::DoesIgnoreBuildCollision(void)
{
- return (m_BlockID == E_BLOCK_AIR);
+ return (m_BlockType == E_BLOCK_AIR);
}