diff options
Diffstat (limited to 'source/Blocks/BlockHandler.cpp')
-rw-r--r-- | source/Blocks/BlockHandler.cpp | 205 |
1 files changed, 85 insertions, 120 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index ab8dcda8a..977bff87f 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -1,3 +1,4 @@ +
#include "Globals.h"
#include "BlockHandler.h"
#include "../Item.h"
@@ -42,23 +43,24 @@ #include "BlockOre.h"
#include "BlockNote.h"
#include "BlockBed.h"
+#include "BlockFarmland.h"
-bool cBlockHandler::m_HandlerInitialized = false;
-cBlockHandler *cBlockHandler::m_BlockHandler[256];
+bool cBlockHandler::m_HandlerInitialized = false;
+cBlockHandler * cBlockHandler::m_BlockHandler[256];
-cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
+cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
{
if (!m_HandlerInitialized)
{
- //We have to initialize
+ // We have to initialize
memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
m_HandlerInitialized = true;
}
@@ -74,123 +76,85 @@ cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType) -cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
+cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
- case E_BLOCK_SAND:
- return new cBlockSandHandler(a_BlockType);
- case E_BLOCK_GRAVEL:
- return new cBlockGravelHandler(a_BlockType);
- case E_BLOCK_WOODEN_DOOR:
- case E_BLOCK_IRON_DOOR:
- return new cBlockDoorHandler(a_BlockType);
- case E_BLOCK_FIRE:
- return new cBlockFireHandler(a_BlockType);
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- return new cBlockRedstoneTorchHandler(a_BlockType);
- case E_BLOCK_REDSTONE_WIRE:
- return new cBlockRedstoneHandler(a_BlockType);
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- return new cBlockPistonHandler(a_BlockType);
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- return new cBlockRedstoneRepeaterHandler(a_BlockType);
- case E_BLOCK_WORKBENCH:
- return new cBlockWorkbenchHandler(a_BlockType);
- case E_BLOCK_SNOW:
- return new cBlockSnowHandler(a_BlockType);
- case E_BLOCK_TALL_GRASS:
- return new cBlockTallGrassHandler(a_BlockType);
- case E_BLOCK_VINES:
- return new cBlockVineHandler(a_BlockType);
- case ::E_BLOCK_WOOL:
- return new cBlockClothHandler(a_BlockType);
- case E_BLOCK_WOODEN_SLAB:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- return new cBlockSlabHandler(a_BlockType);
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- return new cBlockWoodHandler(a_BlockType);
- case E_BLOCK_TORCH:
- return new cBlockTorchHandler(a_BlockType);
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- return new cBlockDirtHandler(a_BlockType);
- case E_BLOCK_LEAVES:
- return new cBlockLeavesHandler(a_BlockType);
- case E_BLOCK_SAPLING:
- return new cBlockSaplingHandler(a_BlockType);
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- return new cBlockFluidHandler(a_BlockType);
- case E_BLOCK_DISPENSER:
- return new cBlockDispenserHandler(a_BlockType);
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- return new cBlockFurnaceHandler(a_BlockType);
- case E_BLOCK_CHEST:
- return new cBlockChestHandler(a_BlockType);
- case E_BLOCK_ICE:
- return new cBlockIceHandler(a_BlockType);
- case E_BLOCK_LADDER:
- return new cBlockLadderHandler(a_BlockType);
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- case E_BLOCK_SPRUCE_WOOD_STAIRS:
- case E_BLOCK_BIRCH_WOOD_STAIRS:
- case E_BLOCK_JUNGLE_WOOD_STAIRS:
- return new cBlockStairsHandler(a_BlockType);
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- return new cBlockSignHandler(a_BlockType);
- case E_BLOCK_CROPS:
- return new cBlockCropsHandler(a_BlockType);
- case E_BLOCK_SUGARCANE:
- return new cBlockSugarcaneHandler(a_BlockType);
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- return new cBlockFlowerHandler(a_BlockType);
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- return new cBlockMushroomHandler(a_BlockType);
- case E_BLOCK_CACTUS:
- return new cBlockCactusHandler(a_BlockType);
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_PUMPKIN_STEM:
- return new cBlockStemsHandler(a_BlockType);
- case E_BLOCK_GLOWSTONE:
- return new cBlockGlowstoneHandler(a_BlockType);
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_EMERALD_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_COAL_ORE:
- return new cBlockOreHandler(a_BlockType);
- case E_BLOCK_STONE:
- case E_BLOCK_COBBLESTONE:
- return new cBlockStoneHandler(a_BlockType);
- case E_BLOCK_MELON:
- return new cBlockMelonHandler(a_BlockType);
- case E_BLOCK_NOTE_BLOCK:
- return new cBlockNoteHandler(a_BlockType);
- case E_BLOCK_BED:
- return new cBlockBedHandler(a_BlockType);
- default:
- return new cBlockHandler(a_BlockType);
- break;
+ // Block handlers, alphabetically sorted:
+ case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
+ case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
+ case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
+ case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
+ case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
+ case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
+ case E_BLOCK_DISPENSER: return new cBlockDispenserHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
+ case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
+ case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
+ case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
+ case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
+ case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
+ case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
+ case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
+ case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
+ case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
+ case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
+ case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
+ case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
+ case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
+ case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
+ case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType);
+ case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
+ case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
+ case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
+ case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
+ case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
+ case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
+ case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_STATIONARY_LAVA: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
+ case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
+ case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
+ case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
+ case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
+ case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
+ case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
+ case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
+ case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
+
+ default: return new cBlockHandler(a_BlockType);
}
}
@@ -200,10 +164,11 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) void cBlockHandler::Deinit()
{
- for(int i = 0; i < 256; i++)
+ for (int i = 0; i < 256; i++)
{
delete m_BlockHandler[i];
}
+ memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;
}
@@ -220,7 +185,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) -void cBlockHandler::OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
|