diff options
Diffstat (limited to 'source/Blocks/BlockLadder.h')
-rw-r--r-- | source/Blocks/BlockLadder.h | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/source/Blocks/BlockLadder.h b/source/Blocks/BlockLadder.h index 93473f757..c0aa25f60 100644 --- a/source/Blocks/BlockLadder.h +++ b/source/Blocks/BlockLadder.h @@ -1,115 +1,115 @@ -
-#pragma once
-
-#include "BlockHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockLadderHandler :
- public cBlockHandler
-{
-public:
- cBlockLadderHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
- {
- a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
-
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- return false;
- }
- }
-
- a_BlockType = m_BlockType;
- a_BlockMeta = DirectionToMetaData(a_BlockFace);
- return true;
- }
-
-
- static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
- { // tolua_export
- switch (a_Direction)
- {
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
- default: return 0x2;
- }
- } // tolua_export
-
-
- static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
- { // tolua_export
- switch (a_MetaData)
- {
- case 0x2: return 0x2;
- case 0x3: return 0x3;
- case 0x4: return 0x4;
- case 0x5: return 0x5;
- default: return 0x2;
- }
- } // tolua_export
-
-
- /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
- static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
- {
- for (int Face = 2; Face <= 5; Face++)
- {
- if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face))
- {
- return Face;
- }
- }
- return BLOCK_FACE_BOTTOM;
- }
-
-
- static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
- {
- if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP))
- {
- return false;
- }
-
- AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
-
- return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)];
- }
-
-
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
- {
- // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
- char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace);
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.wood";
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "BlockHandler.h" +#include "../World.h" + + + + + +class cBlockLadderHandler : + public cBlockHandler +{ +public: + cBlockLadderHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) + { + a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ); + + if (a_BlockFace == BLOCK_FACE_BOTTOM) + { + return false; + } + } + + a_BlockType = m_BlockType; + a_BlockMeta = DirectionToMetaData(a_BlockFace); + return true; + } + + + static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export + { // tolua_export + switch (a_Direction) + { + case 0x2: return 0x2; + case 0x3: return 0x3; + case 0x4: return 0x4; + case 0x5: return 0x5; + default: return 0x2; + } + } // tolua_export + + + static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export + { // tolua_export + switch (a_MetaData) + { + case 0x2: return 0x2; + case 0x3: return 0x3; + case 0x4: return 0x4; + case 0x5: return 0x5; + default: return 0x2; + } + } // tolua_export + + + /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure + static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + { + for (int Face = 2; Face <= 5; Face++) + { + if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face)) + { + return Face; + } + } + return BLOCK_FACE_BOTTOM; + } + + + static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) + { + if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP)) + { + return false; + } + + AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); + + return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)]; + } + + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison + char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace); + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +} ; + + + + |