diff options
Diffstat (limited to 'source/Blocks/BlockLadder.h')
-rw-r--r-- | source/Blocks/BlockLadder.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/Blocks/BlockLadder.h b/source/Blocks/BlockLadder.h index a783b7074..92826b721 100644 --- a/source/Blocks/BlockLadder.h +++ b/source/Blocks/BlockLadder.h @@ -13,30 +13,30 @@ class cBlockLadderHandler : public cBlockHandler
{
public:
- cBlockLadderHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
+ cBlockLadderHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
{
}
- virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
+ virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cLadder::DirectionToMetaData(a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cLadder::DirectionToMetaData(a_Dir));
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
- virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
+ virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
- AddDirection( a_X, a_Y, a_Z, a_Dir, true );
- return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
+ AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
+ return a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ ) != E_BLOCK_AIR;
}
- virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
+ virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
- char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
- return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
+ char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ));
+ return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir);
}
|