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-rw-r--r--source/Blocks/BlockRedstone.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/Blocks/BlockRedstone.cpp b/source/Blocks/BlockRedstone.cpp
index 7653436f4..dac4aecb7 100644
--- a/source/Blocks/BlockRedstone.cpp
+++ b/source/Blocks/BlockRedstone.cpp
@@ -5,30 +5,30 @@
#include "../Redstone.h"
#include "../Torch.h"
-cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
+cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
{
}
-void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
+void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
cRedstone Redstone(a_World);
bool Added = false;
- if(a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_REDSTONE_TORCH_ON)
+ if(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_TORCH_ON)
Added = true;
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, Added);
+ Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, Added);
}
-void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cRedstone Redstone(a_World);
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
+ Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
}
-void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
- switch(m_BlockID)
+ switch(m_BlockType)
{
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
@@ -36,6 +36,6 @@ void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBL
break;
}
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
} \ No newline at end of file