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-rw-r--r--source/Blocks/BlockRedstoneRepeater.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp
index 861f6e221..797c8c4d2 100644
--- a/source/Blocks/BlockRedstoneRepeater.cpp
+++ b/source/Blocks/BlockRedstoneRepeater.cpp
@@ -5,35 +5,35 @@
#include "../Redstone.h"
#include "../Player.h"
-cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
+cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
{
}
-void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
+void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
{
cRedstone Redstone(a_World);
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
+ Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
}
-void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cRedstone Redstone(a_World);
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
+ Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
}
-void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- a_World->FastSetBlock(a_X, a_Y, a_Z, m_BlockID, ((a_World->GetBlockMeta(a_X, a_Y, a_Z) + 0x04) & 0x0f));
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
}
-void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- OnUse(a_World, a_Player, a_X, a_Y, a_Z);
+ OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
-void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
{
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation()));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation()));
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
} \ No newline at end of file