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-rw-r--r--source/Blocks/BlockDropSpenser.h2
-rw-r--r--source/Blocks/BlockHandler.cpp8
2 files changed, 9 insertions, 1 deletions
diff --git a/source/Blocks/BlockDropSpenser.h b/source/Blocks/BlockDropSpenser.h
index e5572da8a..b7f20825d 100644
--- a/source/Blocks/BlockDropSpenser.h
+++ b/source/Blocks/BlockDropSpenser.h
@@ -31,7 +31,7 @@ public:
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for dispenser placement!
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
+ a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch());
return true;
}
} ;
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 451ad6b91..3e97d1e9d 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -354,6 +354,14 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
if (!Pickups.empty())
{
+ // Add random offset to the spawn position:
+ // Commented out until bug with pickups not spawning properly is fixed, see World.cpp
+ /*
+ int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
+ int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
+ int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
+ */
+
a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
}
}