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-rw-r--r--source/Blocks/BlockHandler.cpp3
-rw-r--r--source/Blocks/BlockPumpkin.h60
2 files changed, 63 insertions, 0 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 5134c1103..7104929bd 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -41,6 +41,7 @@
#include "BlockNote.h"
#include "BlockOre.h"
#include "BlockPiston.h"
+#include "BlockPumpkin.h"
#include "BlockRail.h"
#include "BlockRedstone.h"
#include "BlockRedstoneRepeater.h"
@@ -153,6 +154,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
+ case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
case E_BLOCK_QUARTZ_STAIR: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
diff --git a/source/Blocks/BlockPumpkin.h b/source/Blocks/BlockPumpkin.h
new file mode 100644
index 000000000..76abc6818
--- /dev/null
+++ b/source/Blocks/BlockPumpkin.h
@@ -0,0 +1,60 @@
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+class cBlockPumpkinHandler :
+ public cBlockHandler
+{
+public:
+ cBlockPumpkinHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
+ return true;
+ }
+
+ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
+ {
+ ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
+
+ a_Yaw += 180 + 45;
+ if (a_Yaw > 360)
+ {
+ a_Yaw -= 360;
+ }
+ if ((a_Yaw >= 0) && (a_Yaw < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Yaw >= 180) && (a_Yaw < 270))
+ {
+ return 0x2;
+ }
+ else if ((a_Yaw >= 90) && (a_Yaw < 180))
+ {
+ return 0x1;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+} ;
+
+
+
+