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-rw-r--r--source/Blocks/BlockHandler.cpp9
-rw-r--r--source/Blocks/BlockHandler.h5
2 files changed, 1 insertions, 13 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 5134c1103..6d5394a9b 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -404,15 +404,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void)
-bool cBlockHandler::DoesAllowBlockOnTop(void)
-{
- return true;
-}
-
-
-
-
-
bool cBlockHandler::CanBePlacedOnSide(void)
{
return true;
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h
index 228ce174b..c1df7e934 100644
--- a/source/Blocks/BlockHandler.h
+++ b/source/Blocks/BlockHandler.h
@@ -83,10 +83,7 @@ public:
NOTE: This call doesn't actually place the block
*/
// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
-
- /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
- virtual bool DoesAllowBlockOnTop(void);
-
+
/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
virtual bool IsUseable(void);