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-rw-r--r--source/Blocks/BlockHandler.cpp9
-rw-r--r--source/Blocks/BlockHandler.h3
2 files changed, 0 insertions, 12 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 6d5394a9b..4aaf47306 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -404,15 +404,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void)
-bool cBlockHandler::CanBePlacedOnSide(void)
-{
- return true;
-}
-
-
-
-
-
bool cBlockHandler::DoesDropOnUnsuitable(void)
{
return true;
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h
index c1df7e934..0487505ee 100644
--- a/source/Blocks/BlockHandler.h
+++ b/source/Blocks/BlockHandler.h
@@ -96,9 +96,6 @@ public:
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
*/
virtual bool DoesIgnoreBuildCollision(void);
-
- /// Indicates this block can be placed on the side of other blocks. Default: true
- virtual bool CanBePlacedOnSide(void);
/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
virtual bool DoesDropOnUnsuitable(void);