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-rw-r--r--source/Blocks/BlockFlower.h2
-rw-r--r--source/Blocks/BlockTorch.h27
2 files changed, 13 insertions, 16 deletions
diff --git a/source/Blocks/BlockFlower.h b/source/Blocks/BlockFlower.h
index 202609538..952901ba5 100644
--- a/source/Blocks/BlockFlower.h
+++ b/source/Blocks/BlockFlower.h
@@ -32,7 +32,7 @@ public:
virtual bool DoesAllowBlockOnTop(void) override
{
- return false;
+ return true;
}
diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h
index c94c4c436..f774e15a0 100644
--- a/source/Blocks/BlockTorch.h
+++ b/source/Blocks/BlockTorch.h
@@ -109,21 +109,18 @@ public:
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_Direction)
{
- switch (a_BlockType)
- {
- case E_BLOCK_GLASS:
- case E_BLOCK_FENCE:
- case E_BLOCK_NETHER_BRICK_FENCE:
- case E_BLOCK_PISTON:
- case E_BLOCK_WORKBENCH:
- {
- return (a_Direction == 0x1); // allow only direction "standing on floor"
- }
-
- default:
- {
- return g_BlockIsSolid[a_BlockType];
- }
+ //case E_BLOCK_GLASS:
+ //case E_BLOCK_FENCE:
+ //case E_BLOCK_NETHER_BRICK_FENCE:
+ //case E_BLOCK_PISTON:
+ //case E_BLOCK_IRON_BARS
+ if ( g_BlockIsSolid[a_BlockType] ) {
+ return (a_Direction == 0x1); // allow only direction "standing on floor"
+ }
+ else {
+ //default:
+ //{
+ return g_BlockIsSolid[a_BlockType];
}
}