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-rw-r--r--source/ChestEntity.cpp108
1 files changed, 63 insertions, 45 deletions
diff --git a/source/ChestEntity.cpp b/source/ChestEntity.cpp
index 262217da8..2f038897c 100644
--- a/source/ChestEntity.cpp
+++ b/source/ChestEntity.cpp
@@ -22,10 +22,8 @@ class cRoot;
-cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
- , m_TopChest( false )
- , m_JoinedChest( NULL )
+cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ cBlockEntity(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
SetBlockEntity(this); // cBlockEntityWindowOwner
@@ -37,51 +35,45 @@ cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
cChestEntity::~cChestEntity()
{
- if( GetWindow() )
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- GetWindow()->OwnerDestroyed();
+ Window->OwnerDestroyed();
}
- if( m_Content )
- {
- delete [] m_Content;
- }
+ delete [] m_Content;
}
-void cChestEntity::Destroy()
+void cChestEntity::Destroy(void)
{
// Drop items
cItems Pickups;
- for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
+ for (int i = 0; i < c_ChestHeight * c_ChestWidth; ++i)
{
- if( !m_Content[i].IsEmpty() )
+ if (!m_Content[i].IsEmpty())
{
Pickups.push_back(m_Content[i]);
m_Content[i].Empty();
}
}
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
- if (m_JoinedChest)
- {
- m_JoinedChest->RemoveJoinedChest(this);
- }
}
-const cItem * cChestEntity::GetSlot( int a_Slot ) const
+const cItem * cChestEntity::GetSlot(int a_Slot) const
{
- if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
+ if ((a_Slot > -1) && (a_Slot < c_ChestHeight * c_ChestWidth))
{
- return &m_Content[ a_Slot ];
+ return &m_Content[a_Slot];
}
- return 0;
+ return NULL;
}
@@ -112,7 +104,7 @@ void cChestEntity::SetSlot(int a_Slot, const cItem & a_Item)
-bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
+bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
@@ -120,7 +112,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
cItem Item;
Item.FromJson( *itr );
@@ -134,7 +126,7 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
-void cChestEntity::SaveToJson( Json::Value& a_Value )
+void cChestEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
@@ -142,12 +134,15 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
Json::Value AllSlots;
- for(unsigned int i = 0; i < NumSlots; i++)
+ for (unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
- const cItem * Item = GetSlot( i );
- if( Item ) Item->GetJson( Slot );
- AllSlots.append( Slot );
+ const cItem * Item = GetSlot(i);
+ if (Item != NULL)
+ {
+ Item->GetJson(Slot);
+ }
+ AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}
@@ -172,7 +167,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
{
- OpenWindow(new cChestWindow(m_PosX, m_PosY, m_PosZ, this));
+ OpenNewWindow();
}
if (GetWindow())
{
@@ -196,28 +191,51 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
-cItem * cChestEntity::GetContents(bool a_OnlyThis)
+void cChestEntity::OpenNewWindow(void)
{
- if (m_JoinedChest && !a_OnlyThis)
+ // Callback for opening together with neighbor chest:
+ class cOpenDouble :
+ public cChestCallback
{
- // TODO: "Combined" memory leaks here
- cItem * Combined = new cItem[GetChestHeight() * c_ChestWidth];
- cItem * first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
- cItem * second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
- for (int i = 0; i < GetChestHeight() * c_ChestWidth; i++)
+ cChestEntity * m_ThisChest;
+ public:
+ cOpenDouble(cChestEntity * a_ThisChest) :
+ m_ThisChest(a_ThisChest)
{
- int index = i % (c_ChestHeight * c_ChestWidth);
- if (i < c_ChestHeight * c_ChestWidth)
- Combined[index] = first[index];
- else
- Combined[index] = second[index];
}
- return Combined;
- }
- else
+
+ virtual bool Item(cChestEntity * a_Chest) override
+ {
+ // The primary chest should eb the one with lesser X or Z coord:
+ cChestEntity * Primary = a_Chest;
+ cChestEntity * Secondary = m_ThisChest;
+ if (
+ (Primary->GetPosX() > Secondary->GetPosX()) ||
+ (Primary->GetPosZ() > Secondary->GetPosZ())
+ )
+ {
+ std::swap(Primary, Secondary);
+ }
+ m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
+ return false;
+ }
+ } ;
+
+ // Scan neighbors for adjacent chests:
+ cOpenDouble OpenDbl(this);
+ if (
+ m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) ||
+ m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl)
+ )
{
- return m_Content;
+ // The double-chest window has been opened in the callback
+ return;
}
+
+ // There is no chest neighbor, open a single-chest window:
+ OpenWindow(new cChestWindow(this));
}