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-rw-r--r--source/Chunk.cpp166
1 files changed, 103 insertions, 63 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 41cc0e7f6..3616f6b8e 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -492,15 +492,10 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks(void)
{
cCSLock Lock2(m_CSBlockLists);
- unsigned int NumTickBlocks = m_ToTickBlocks.size();
- Lock2.Unlock();
-
- if (NumTickBlocks == 0)
+ if (m_ToTickBlocks.size() == 0)
{
return;
}
-
- Lock2.Lock();
std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
m_ToTickBlocks.clear();
Lock2.Unlock();
@@ -1131,17 +1126,18 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
}
m_ToTickBlocks.push_back(index);
- CheckNeighbors(a_RelX, a_RelY, a_RelZ);
+ QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
- Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
- cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
- if( BlockEntity )
+ Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
+ cBlockEntity * BlockEntity = GetBlockEntity(WorldPos);
+ if (BlockEntity != NULL)
{
BlockEntity->Destroy();
- RemoveBlockEntity( BlockEntity );
+ RemoveBlockEntity(BlockEntity);
delete BlockEntity;
}
- switch( a_BlockType )
+
+ switch (a_BlockType)
{
case E_BLOCK_CHEST:
{
@@ -1181,76 +1177,52 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
-void cChunk::CheckNeighbors(int a_RelX, int a_RelY, int a_RelZ)
+void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
- int BlockX = m_PosX * cChunkDef::Width + a_RelX;
- int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
- if (a_RelX < cChunkDef::Width - 1)
- {
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX + 1, a_RelY, a_RelZ));
- }
- else
- {
- m_ChunkMap->CheckBlock(BlockX + 1, a_RelY, BlockZ);
- }
-
- if (a_RelX > 0)
- {
- m_ToTickBlocks.push_back( MakeIndexNoCheck(a_RelX - 1, a_RelY, a_RelZ));
- }
- else
- {
- m_ChunkMap->CheckBlock(BlockX - 1, a_RelY, BlockZ);
- }
-
- if (a_RelY < cChunkDef::Height - 1)
- {
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY + 1, a_RelZ));
- }
-
- if (a_RelY > 0)
- {
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY - 1, a_RelZ));
- }
-
- if (a_RelZ < cChunkDef::Width - 1)
- {
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ + 1));
- }
- else
+ if (!IsValid())
{
- m_ChunkMap->CheckBlock(BlockX, a_RelY, BlockZ + 1);
+ return;
}
- if (a_RelZ > 0)
- {
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ - 1));
- }
- else
- {
- m_ChunkMap->CheckBlock(BlockX, a_RelY, BlockZ - 1);
- }
+ m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
-void cChunk::CheckBlock(int a_RelX, int a_RelY, int a_RelZ)
+void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
{
- if (!IsValid())
+ int BlockX = m_PosX * cChunkDef::Width + a_RelX;
+ int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
+ struct
{
- return;
+ int x, y, z;
}
-
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
+ Coords[] =
+ {
+ { 1, 0, 0},
+ {-1, 0, 0},
+ { 0, 1, 0},
+ { 0, -1, 0},
+ { 0, 0, 1},
+ { 0, 0, -1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ cChunk * ch = GetNeighborChunk(BlockX + Coords[i].x, a_RelY, BlockZ + Coords[i].z);
+ if (ch != NULL)
+ {
+ ch->QueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z);
+ }
+ } // for i - Coords[]
}
-void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+void cChunk::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
{
ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
@@ -1833,6 +1805,74 @@ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_Bloc
+cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Convert coords to relative, then call the relative version:
+ a_BlockX -= m_PosX * cChunkDef::Width;
+ a_BlockZ -= m_PosZ * cChunkDef::Width;
+ return GetRelNeighborChunk(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelY, int a_RelZ)
+{
+ bool ReturnThis = true;
+ if (a_RelX < 0)
+ {
+ if (m_NeighborXM != NULL)
+ {
+ cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelY, a_RelZ);
+ if (Candidate != NULL)
+ {
+ return Candidate;
+ }
+ }
+ // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
+ ReturnThis = false;
+ }
+ else if (a_RelX >= cChunkDef::Width)
+ {
+ if (m_NeighborXP != NULL)
+ {
+ cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelY, a_RelZ);
+ if (Candidate != NULL)
+ {
+ return Candidate;
+ }
+ }
+ // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on.
+ ReturnThis = false;
+ }
+
+ if (a_RelZ < 0)
+ {
+ if (m_NeighborZM != NULL)
+ {
+ return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelY, a_RelZ + cChunkDef::Width);
+ // For requests crossing both X and Z, the X-first way has been already tried
+ }
+ return NULL;
+ }
+ else if (a_RelZ >= cChunkDef::Width)
+ {
+ if (m_NeighborZP != NULL)
+ {
+ return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelY, a_RelZ - cChunkDef::Width);
+ // For requests crossing both X and Z, the X-first way has been already tried
+ }
+ return NULL;
+ }
+
+ return (ReturnThis ? this : NULL);
+}
+
+
+
+
+
void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )