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-rw-r--r--source/Chunk.h17
1 files changed, 12 insertions, 5 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index a15a19466..09536f099 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -104,7 +104,6 @@ public:
const NIBBLETYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
const cChunkDef::BiomeMap & a_BiomeMap,
- cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities
);
@@ -125,7 +124,7 @@ public:
/// Sets or resets the internal flag that prevents chunk from being unloaded
void Stay(bool a_Stay = true);
- void Tick(float a_Dt, MTRand & a_TickRandom);
+ void Tick(float a_Dt);
int GetPosX(void) const { return m_PosX; }
int GetPosY(void) const { return m_PosY; }
@@ -176,12 +175,16 @@ public:
bool HasClient (cClientHandle* a_Client );
bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise
- void AddEntity( cEntity * a_Entity);
- void RemoveEntity( cEntity * a_Entity);
+ void AddEntity(cEntity * a_Entity);
+ void RemoveEntity(cEntity * a_Entity);
+ bool HasEntity(int a_EntityID);
/// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
+ /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
+ bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
+
/// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true
bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible
@@ -352,7 +355,8 @@ private:
/// Checks the block scheduled for checking in m_ToTickBlocks[]
void CheckBlocks(void);
- void TickBlocks (MTRand & a_TickRandom);
+ /// Ticks several random blocks in the chunk
+ void TickBlocks(void);
/// Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes
void ApplyWeatherToTop(void);
@@ -368,6 +372,9 @@ private:
/// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log)
bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients
+ void MoveEntityToNewChunk(cEntity * a_Entity);
};
typedef cChunk * cChunkPtr;