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-rw-r--r--source/Chunk.h22
1 files changed, 18 insertions, 4 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 7985bbff0..324929cac 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -131,16 +131,30 @@ public:
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta );
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
- void CheckBlock(int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Queues block for ticking (m_ToTickQueue)
+ void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk
+ void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ);
+
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z );
BLOCKTYPE GetBlock( int a_BlockIdx );
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
- /// Queues all 6 neighbors of the specified block for checking. If outside the chunk, relays the checking to the neighboring chunk
- void CheckNeighbors(int a_RelX, int a_RelY, int a_RelZ);
-
+ /** Returns the chunk into which the specified block belongs, by walking the neighbors.
+ Will return self if appropriate. Returns NULL if not reachable through neighbors.
+ */
+ cChunk * GetNeighborChunk(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /**
+ Returns the chunk into which the relatively-specified block belongs, by walking the neighbors.
+ Will return self if appropriate. Returns NULL if not reachable through neighbors.
+ */
+ cChunk * GetRelNeighborChunk(int a_RelX, int a_RelY, int a_RelZ);
+
EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }
void CollectPickupsByPlayer(cPlayer * a_Player);