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-rw-r--r--source/ChunkSender.cpp295
1 files changed, 0 insertions, 295 deletions
diff --git a/source/ChunkSender.cpp b/source/ChunkSender.cpp
deleted file mode 100644
index 005cfe29d..000000000
--- a/source/ChunkSender.cpp
+++ /dev/null
@@ -1,295 +0,0 @@
-
-// ChunkSender.cpp
-
-// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
-
-
-
-
-
-#include "Globals.h"
-#include "ChunkSender.h"
-#include "World.h"
-#include "BlockEntities/BlockEntity.h"
-#include "Protocol/ChunkDataSerializer.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cNotifyChunkSender:
-
-void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkSender:
-
-cChunkSender::cChunkSender(void) :
- super("ChunkSender"),
- m_World(NULL),
- m_Notify(NULL),
- m_RemoveCount(0)
-{
- m_Notify.SetChunkSender(this);
-}
-
-
-
-
-
-cChunkSender::~cChunkSender()
-{
- Stop();
-}
-
-
-
-
-
-bool cChunkSender::Start(cWorld * a_World)
-{
- m_ShouldTerminate = false;
- m_World = a_World;
- return super::Start();
-}
-
-
-
-
-
-void cChunkSender::Stop(void)
-{
- m_ShouldTerminate = true;
- m_evtQueue.Set();
- Wait();
-}
-
-
-
-
-
-void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
-{
- // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
- {
- cCSLock Lock(m_CS);
- m_ChunksReady.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
- }
- m_evtQueue.Set();
-}
-
-
-
-
-
-void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
-{
- ASSERT(a_Client != NULL);
- {
- cCSLock Lock(m_CS);
- if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client)) != m_SendChunks.end())
- {
- // Already queued, bail out
- return;
- }
- m_SendChunks.push_back(sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client));
- }
- m_evtQueue.Set();
-}
-
-
-
-
-
-void cChunkSender::RemoveClient(cClientHandle * a_Client)
-{
- {
- cCSLock Lock(m_CS);
- for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
- {
- if (itr->m_Client == a_Client)
- {
- itr = m_SendChunks.erase(itr);
- continue;
- }
- ++itr;
- } // for itr - m_SendChunks[]
- m_RemoveCount++;
- }
- m_evtQueue.Set();
- m_evtRemoved.Wait(); // Wait for removal confirmation
-}
-
-
-
-
-
-void cChunkSender::Execute(void)
-{
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_ChunksReady.empty() && m_SendChunks.empty())
- {
- int RemoveCount = m_RemoveCount;
- m_RemoveCount = 0;
- cCSUnlock Unlock(Lock);
- for (int i = 0; i < RemoveCount; i++)
- {
- m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
- }
- m_evtQueue.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- } // while (empty)
-
- if (!m_ChunksReady.empty())
- {
- // Take one from the queue:
- cChunkCoords Coords(m_ChunksReady.front());
- m_ChunksReady.pop_front();
- Lock.Unlock();
-
- SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL);
- }
- else
- {
- // Take one from the queue:
- sSendChunk Chunk(m_SendChunks.front());
- m_SendChunks.pop_front();
- Lock.Unlock();
-
- SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
- }
- Lock.Lock();
- int RemoveCount = m_RemoveCount;
- m_RemoveCount = 0;
- Lock.Unlock();
- for (int i = 0; i < RemoveCount; i++)
- {
- m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
- }
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- ASSERT(m_World != NULL);
-
- // Ask the client if it still wants the chunk:
- if (a_Client != NULL)
- {
- if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ))
- {
- return;
- }
- }
-
- // If the chunk has no clients, no need to packetize it:
- if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
- {
- return;
- }
-
- // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
- if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
- {
- return;
- }
-
- // If the chunk is not lighted, queue it for relighting and get notified when it's ready:
- if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
- {
- m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
- return;
- }
-
- // Query and prepare chunk data:
- if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
- {
- return;
- }
- cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
-
- // Send:
- if (a_Client == NULL)
- {
- m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
- }
- else
- {
- a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
- }
-
- // Send block-entity packets:
- for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (a_Client == NULL)
- {
- m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
- }
- else
- {
- m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
- }
- } // for itr - m_Packets[]
- m_BlockEntities.clear();
-
- // TODO: Send entity spawn packets
-}
-
-
-
-
-
-void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
-{
- m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
-}
-
-
-
-
-void cChunkSender::Entity(cEntity * a_Entity)
-{
- // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
-}
-
-
-
-
-
-void cChunkSender::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
-{
- for (int i = 0; i < ARRAYCOUNT(m_BiomeMap); i++)
- {
- if ((*a_BiomeMap)[i] < 255)
- {
- // Normal MC biome, copy as-is:
- m_BiomeMap[i] = (unsigned char)((*a_BiomeMap)[i]);
- }
- else
- {
- // TODO: MCS-specific biome, need to map to some basic MC biome:
- ASSERT(!"Unimplemented MCS-specific biome");
- }
- } // for i - m_BiomeMap[]
-}
-
-
-
-