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-rw-r--r--source/ClientHandle.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 1585a08b0..af0f686d1 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -962,6 +962,24 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
+void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
+{
+ if( a_EntityID != m_Player->GetUniqueID() )
+ {
+ // We should only receive entity actions from the entity that is performing the action
+ return;
+ }
+
+ if( a_ActionID == 3 ) // Leave bed
+ {
+ m_Player->GetWorld()->BroadcastPlayerAnimation( *m_Player, 3 );
+ }
+}
+
+
+
+
+
void cClientHandle::SendData(const char * a_Data, int a_Size)
{
{
@@ -1461,6 +1479,15 @@ void cClientHandle::SendBlockBreakAnim(int a_entityID, int a_blockX, int a_block
+void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+{
+ m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
// Check chunks being sent, erase them from m_ChunksToSend: