diff options
Diffstat (limited to 'source/ClientHandle.h')
-rw-r--r-- | source/ClientHandle.h | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 053174a56..a06aca39f 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -85,8 +85,11 @@ public: bool IsDestroyed (void) const { return (m_State == csDestroyed); } bool IsDestroying(void) const { return (m_State == csDestroying); } + // The following functions send the various packets: + // (Please keep these alpha-sorted) void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); + void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); void SendChat (const AString & a_Message); @@ -94,29 +97,30 @@ public: void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); void SendDestroyEntity (const cEntity & a_Entity); void SendDisconnect (const AString & a_Reason); - void SendEntHeadLook (const cEntity & a_Entity); - void SendEntLook (const cEntity & a_Entity); - void SendEntVelocity (const cEntity & a_Entity); - void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); - void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); + void SendEntityHeadLook (const cEntity & a_Entity); + void SendEntityLook (const cEntity & a_Entity); + void SendEntityMetadata (const cEntity & a_Entity); + void SendEntityProperties (const cEntity & a_Entity); + void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); + void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityStatus (const cEntity & a_Entity, char a_Status); + void SendEntityVelocity (const cEntity & a_Entity); void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); void SendGameMode (eGameMode a_GameMode); void SendHealth (void); void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value); void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); - void SendMetadata (const cEntity & a_Entity); void SendPickupSpawn (const cPickup & a_Pickup); void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation); void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); + void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMoveLook (void); void SendPlayerPosition (void); void SendPlayerSpawn (const cPlayer & a_Player); void SendRespawn (void); void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); - void SendBlockBreakAnim (int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); void SendSpawnMob (const cMonster & a_Mob); void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); @@ -126,12 +130,12 @@ public: void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay); void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void SendWeather (eWeather a_Weather); void SendWholeInventory (const cInventory & a_Inventory); void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); - void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); const AString & GetUsername(void) const; // tolua_export void SetUsername( const AString & a_Username ); // tolua_export |