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-rw-r--r--source/ClientHandle.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 1f40cc8d2..4dcb188b3 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -32,6 +32,7 @@ class cRedstone;
class cWindow;
class cFallingBlock;
class cItemHandler;
+class cWorld;
@@ -194,6 +195,9 @@ public:
void SendData(const char * a_Data, int a_Size);
+ /// Called when the player moves into a different world; queues sreaming the new chunks
+ void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+
private:
int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )