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-rw-r--r--source/ClientHandle.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 65ad35165..761cf25fe 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -257,6 +257,9 @@ private:
int m_LastDigBlockX;
int m_LastDigBlockY;
int m_LastDigBlockZ;
+
+ /// Used while csDestroyedWaiting for counting the ticks until the connection is closed
+ int m_TicksSinceDestruction;
enum eState
{
@@ -267,6 +270,7 @@ private:
csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
+ csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking here as well