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-rw-r--r--source/CraftingRecipes.cpp770
1 files changed, 0 insertions, 770 deletions
diff --git a/source/CraftingRecipes.cpp b/source/CraftingRecipes.cpp
deleted file mode 100644
index 9dc471781..000000000
--- a/source/CraftingRecipes.cpp
+++ /dev/null
@@ -1,770 +0,0 @@
-
-// CraftingRecipes.cpp
-
-// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
-
-#include "Globals.h"
-#include "CraftingRecipes.h"
-#include "Root.h"
-#include "PluginManager.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingGrid:
-
-cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
- m_Width(a_Width),
- m_Height(a_Height),
- m_Items(new cItem[a_Width * a_Height])
-{
-}
-
-
-
-
-
-cCraftingGrid::cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height) :
- m_Width(a_Width),
- m_Height(a_Height),
- m_Items(new cItem[a_Width * a_Height])
-{
- for (int i = a_Width * a_Height - 1; i >= 0; i--)
- {
- m_Items[i] = a_Items[i];
- }
-}
-
-
-
-
-
-cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
- m_Width(a_Original.m_Width),
- m_Height(a_Original.m_Height),
- m_Items(new cItem[a_Original.m_Width * a_Original.m_Height])
-{
- for (int i = m_Width * m_Height - 1; i >= 0; i--)
- {
- m_Items[i] = a_Original.m_Items[i];
- }
-}
-
-
-
-
-
-cCraftingGrid::~cCraftingGrid()
-{
- delete[] m_Items;
-}
-
-
-
-
-
-cItem & cCraftingGrid::GetItem(int x, int y) const
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return m_Items[0];
- }
- return m_Items[x + m_Width * y];
-}
-
-
-
-
-
-void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return;
- }
-
- m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
-}
-
-
-
-
-
-void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item)
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return;
- }
-
- m_Items[x + m_Width * y] = a_Item;
-}
-
-
-
-
-
-void cCraftingGrid::Clear(void)
-{
- for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
- {
- m_Items[x + m_Width * y].Empty();
- }
-}
-
-
-
-
-
-void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
-{
- if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
- {
- LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
- a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
- );
- }
- int MinX = std::min(a_Grid.m_Width, m_Width);
- int MinY = std::min(a_Grid.m_Height, m_Height);
- for (int y = 0; y < MinY; y++) for (int x = 0; x < MinX; x++)
- {
- int ThatIdx = x + a_Grid.m_Width * y;
- if (a_Grid.m_Items[ThatIdx].IsEmpty())
- {
- continue;
- }
- int ThisIdx = x + m_Width * y;
- if (a_Grid.m_Items[ThatIdx].m_ItemType != m_Items[ThisIdx].m_ItemType)
- {
- LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.",
- x, y, m_Items[ThisIdx].m_ItemType, a_Grid.m_Items[ThatIdx].m_ItemType
- );
- continue;
- }
- char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount;
- if (NumWantedItems > m_Items[ThisIdx].m_ItemCount)
- {
- LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.",
- x, y, m_Items[ThisIdx].m_ItemType,
- NumWantedItems, m_Items[ThisIdx].m_ItemCount
- );
- NumWantedItems = m_Items[ThisIdx].m_ItemCount;
- }
- m_Items[ThisIdx].m_ItemCount -= NumWantedItems;
- if (m_Items[ThisIdx].m_ItemCount == 0)
- {
- m_Items[ThisIdx].Clear();
- }
- } // for x, for y
-}
-
-
-
-
-
-void cCraftingGrid::CopyToItems(cItem * a_Items) const
-{
- for (int i = m_Height * m_Width - 1; i >= 0; i--)
- {
- a_Items[i] = m_Items[i];
- } // for x, for y
-}
-
-
-
-
-
-void cCraftingGrid::Dump(void)
-{
- for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
- {
- int idx = x + m_Width * y;
- LOGD("Slot (%d, %d): Type %d, health %d, count %d",
- x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount
- );
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingRecipe:
-
-cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
- m_Ingredients(a_CraftingGrid)
-{
-}
-
-
-
-
-
-void cCraftingRecipe::Clear(void)
-{
- m_Ingredients.Clear();
- m_Result.Clear();
-}
-
-
-
-
-
-void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
-{
- m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
-}
-
-
-
-
-
-void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid)
-{
- a_CraftingGrid.ConsumeGrid(m_Ingredients);
-}
-
-
-
-
-
-void cCraftingRecipe::Dump(void)
-{
- LOGD("Recipe ingredients:");
- m_Ingredients.Dump();
- LOGD("Result: Type %d, health %d, count %d",
- m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount
- );
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingRecipes:
-
-cCraftingRecipes::cCraftingRecipes(void)
-{
- LoadRecipes();
-}
-
-
-
-
-
-cCraftingRecipes::~cCraftingRecipes()
-{
- ClearRecipes();
-}
-
-
-
-
-
-void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe)
-{
- // Allow plugins to intercept recipes using a pre-craft hook:
- if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe))
- {
- return;
- }
-
- // Built-in recipes:
- std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
- a_Recipe.Clear();
- if (Recipe.get() == NULL)
- {
- // Allow plugins to intercept a no-recipe-found situation:
- cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe);
- return;
- }
- for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
- {
- a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item);
- } // for itr
- a_Recipe.SetResult(Recipe->m_Result);
-
- // Allow plugins to intercept recipes after they are processed:
- cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe);
-}
-
-
-
-
-
-void cCraftingRecipes::LoadRecipes(void)
-{
- LOGD("Loading crafting recipes from crafting.txt...");
- ClearRecipes();
-
- // Load the crafting.txt file:
- cFile f;
- if (!f.Open("crafting.txt", cFile::fmRead))
- {
- LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
- return;
- }
- AString Everything;
- f.ReadRestOfFile(Everything);
- f.Close();
-
- // Split it into lines, then process each line as a single recipe:
- AStringVector Split = StringSplit(Everything, "\n");
- int LineNum = 1;
- for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
- {
- // Remove anything after a '#' sign and trim away the whitespace:
- AString Recipe = TrimString(itr->substr(0, itr->find('#')));
- if (Recipe.empty())
- {
- // Empty recipe
- continue;
- }
- AddRecipeLine(LineNum, Recipe);
- } // for itr - Split[]
- LOG("Loaded %d crafting recipes", m_Recipes.size());
-}
-
-
-
-
-void cCraftingRecipes::ClearRecipes(void)
-{
- for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
- {
- delete *itr;
- }
- m_Recipes.clear();
-}
-
-
-
-
-
-void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
-{
- AStringVector Sides = StringSplit(a_RecipeLine, "=");
- if (Sides.size() != 2)
- {
- LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
-
- std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
-
- // Parse the result:
- AStringVector ResultSplit = StringSplit(Sides[0], ",");
- if (ResultSplit.empty())
- {
- LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- if (!ParseItem(ResultSplit[0], Recipe->m_Result))
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- if (ResultSplit.size() > 1)
- {
- Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
- if (Recipe->m_Result.m_ItemCount == 0)
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- }
- else
- {
- Recipe->m_Result.m_ItemCount = 1;
- }
-
- // Parse each ingredient:
- AStringVector Ingredients = StringSplit(Sides[1], "|");
- int Num = 1;
- for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
- {
- if (!ParseIngredient(*itr, Recipe.get()))
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
- LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
- return;
- }
- } // for itr - Ingredients[]
-
- NormalizeIngredients(Recipe.get());
-
- m_Recipes.push_back(Recipe.release());
-}
-
-
-
-
-
-bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
-{
- // The caller provides error logging
-
- AStringVector Split = StringSplit(a_String, "^");
- if (Split.empty())
- {
- return false;
- }
-
- if (!StringToItem(Split[0], a_Item))
- {
- return false;
- }
-
- if (Split.size() > 1)
- {
- AString Damage = TrimString(Split[1]);
- a_Item.m_ItemDamage = atoi(Damage.c_str());
- if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
- {
- // Parsing the number failed
- return false;
- }
- }
-
- // Success
- return true;
-}
-
-
-
-
-
-bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
-{
- // a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
- AStringVector Split = StringSplit(a_String, ",");
- if (Split.size() < 2)
- {
- // Not enough split items
- return false;
- }
- cItem Item;
- if (!ParseItem(Split[0], Item))
- {
- return false;
- }
- Item.m_ItemCount = 1;
-
- cCraftingRecipes::cRecipeSlots TempSlots;
- for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
- {
- // Parse the coords in the split item:
- AStringVector Coords = StringSplit(*itr, ":");
- if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
- {
- cCraftingRecipes::cRecipeSlot Slot;
- Slot.m_Item = Item;
- Slot.x = -1;
- Slot.y = -1;
- TempSlots.push_back(Slot);
- continue;
- }
- if (Coords.size() != 2)
- {
- return false;
- }
- Coords[0] = TrimString(Coords[0]);
- Coords[1] = TrimString(Coords[1]);
- if (Coords[0].empty() || Coords[1].empty())
- {
- return false;
- }
- cCraftingRecipes::cRecipeSlot Slot;
- Slot.m_Item = Item;
- switch (Coords[0][0])
- {
- case '1': Slot.x = 0; break;
- case '2': Slot.x = 1; break;
- case '3': Slot.x = 2; break;
- case '*': Slot.x = -1; break;
- default:
- {
- return false;
- }
- }
- switch (Coords[1][0])
- {
- case '1': Slot.y = 0; break;
- case '2': Slot.y = 1; break;
- case '3': Slot.y = 2; break;
- case '*': Slot.y = -1; break;
- default:
- {
- return false;
- }
- }
- TempSlots.push_back(Slot);
- } // for itr - Split[]
-
- // Append the ingredients:
- a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
- return true;
-}
-
-
-
-
-
-void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
-{
- // Calculate the minimum coords for ingredients, excluding the "anywhere" items:
- int MinX = MAX_GRID_WIDTH, MaxX = 0;
- int MinY = MAX_GRID_HEIGHT, MaxY = 0;
- for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
- {
- if (itr->x >= 0)
- {
- MinX = std::min(itr->x, MinX);
- MaxX = std::max(itr->x, MaxX);
- }
- if (itr->y >= 0)
- {
- MinY = std::min(itr->y, MinY);
- MaxY = std::max(itr->y, MaxY);
- }
- } // for itr - a_Recipe->m_Ingredients[]
-
- // Move ingredients so that the minimum coords are 0:0
- for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
- {
- if (itr->x >= 0)
- {
- itr->x -= MinX;
- }
- if (itr->y >= 0)
- {
- itr->y -= MinY;
- }
- } // for itr - a_Recipe->m_Ingredients[]
- a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1);
- a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
-
- // TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
-{
- ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
- ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
-
- // Get the real bounds of the crafting grid:
- int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
- int GridRight = 0, GridBottom = 0;
- for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
- {
- if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
- {
- GridRight = std::max(x, GridRight);
- GridBottom = std::max(y, GridBottom);
- GridLeft = std::min(x, GridLeft);
- GridTop = std::min(y, GridTop);
- }
- }
- int GridWidth = GridRight - GridLeft + 1;
- int GridHeight = GridBottom - GridTop + 1;
-
- // Search in the possibly minimized grid, but keep the stride:
- const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
- cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
- if (Recipe == NULL)
- {
- return NULL;
- }
-
- // A recipe has been found, move it to correspond to the original crafting grid:
- for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
- {
- itrS->x += GridLeft;
- itrS->y += GridTop;
- } // for itrS - Recipe->m_Ingredients[]
-
- return Recipe;
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
-{
- for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
- {
- // Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
- // This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
- // E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
- // Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
- // Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
-
- int MaxOfsX = a_GridWidth - (*itr)->m_Width;
- int MaxOfsY = a_GridHeight - (*itr)->m_Height;
- for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
- {
- cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
- if (Recipe != NULL)
- {
- return Recipe;
- }
- } // for y, for x
- } // for itr - m_Recipes[]
-
- // No matching recipe found
- return NULL;
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
-{
- // Check the regular items first:
- bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
- memset(HasMatched, 0, sizeof(HasMatched));
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x < 0) || (itrS->y < 0))
- {
- // "Anywhere" item, process later
- continue;
- }
- ASSERT(itrS->x + a_OffsetX < a_GridWidth);
- ASSERT(itrS->y + a_OffsetY < a_GridHeight);
- int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
- if (
- (itrS->x >= a_GridWidth) ||
- (itrS->y >= a_GridHeight) ||
- (itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
- (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
- (
- (itrS->m_Item.m_ItemDamage > 0) && // should compare damage values?
- (itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
- )
- )
- {
- // Doesn't match
- return NULL;
- }
- HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
- } // for itrS - Recipe->m_Ingredients[]
-
- // Process the "Anywhere" items now, and only in the cells that haven't matched yet
- // The "anywhere" items are processed on a first-come-first-served basis.
- // Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
- cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x >= 0) && (itrS->y >= 0))
- {
- // Regular item, already processed
- continue;
- }
- int StartX = 0, EndX = a_GridWidth - 1;
- int StartY = 0, EndY = a_GridHeight - 1;
- if (itrS->x >= 0)
- {
- StartX = itrS->x;
- EndX = itrS->x;
- }
- else if (itrS->y >= 0)
- {
- StartY = itrS->y;
- EndY = itrS->y;
- }
- bool Found = false;
- for (int x = StartX; x <= EndX; x++)
- {
- for (int y = StartY; y <= EndY; y++)
- {
- if (HasMatched[x][y])
- {
- // Already matched some other item
- continue;
- }
- int GridIdx = x + a_GridStride * y;
- if (
- (a_CraftingGrid[GridIdx].m_ItemType == itrS->m_Item.m_ItemType) &&
- (
- (itrS->m_Item.m_ItemDamage < 0) || // doesn't want damage comparison
- (itrS->m_Item.m_ItemDamage == a_CraftingGrid[GridIdx].m_ItemDamage) // the damage matches
- )
- )
- {
- HasMatched[x][y] = true;
- Found = true;
- MatchedSlots.push_back(*itrS);
- MatchedSlots.back().x = x;
- MatchedSlots.back().y = y;
- break;
- }
- } // for y
- if (Found)
- {
- break;
- }
- } // for x
- if (!Found)
- {
- return NULL;
- }
- } // for itrS - a_Recipe->m_Ingredients[]
-
- // Check if the whole grid has matched:
- for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
- {
- if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
- {
- // There's an unmatched item in the grid
- return NULL;
- }
- } // for y, for x
-
- // The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
- std::auto_ptr<cRecipe> Recipe(new cRecipe);
- Recipe->m_Result = a_Recipe->m_Result;
- Recipe->m_Width = a_Recipe->m_Width;
- Recipe->m_Height = a_Recipe->m_Height;
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x < 0) || (itrS->y < 0))
- {
- // "Anywhere" item, process later
- continue;
- }
- Recipe->m_Ingredients.push_back(*itrS);
- }
- Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
- return Recipe.release();
-}
-
-
-
-