diff options
Diffstat (limited to 'source/DispenserEntity.cpp')
-rw-r--r-- | source/DispenserEntity.cpp | 249 |
1 files changed, 117 insertions, 132 deletions
diff --git a/source/DispenserEntity.cpp b/source/DispenserEntity.cpp index 5b0af8e42..1c95172e2 100644 --- a/source/DispenserEntity.cpp +++ b/source/DispenserEntity.cpp @@ -31,10 +31,10 @@ -cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
- , m_Items( new cItem[9] )
- , m_CanDispense( 0 )
+cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
+ cBlockEntity(E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World),
+ m_Contents(3, 3),
+ m_ShouldDispense(false)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
@@ -46,15 +46,10 @@ cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) cDispenserEntity::~cDispenserEntity()
{
// Tell window its owner is destroyed
- if( GetWindow() )
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- GetWindow()->OwnerDestroyed();
- }
-
- // Clean up items
- if( m_Items )
- {
- delete [] m_Items;
+ Window->OwnerDestroyed();
}
}
@@ -62,18 +57,12 @@ cDispenserEntity::~cDispenserEntity() -void cDispenserEntity::Destroy()
+void cDispenserEntity::Destroy(void)
{
// Drop items
cItems Pickups;
- for( int i = 0; i < 9; i++)
- {
- if( !m_Items[i].IsEmpty() )
- {
- Pickups.push_back(m_Items[i]);
- m_Items[i].Empty();
- }
- }
+ m_Contents.CopyToItems(Pickups);
+ m_Contents.Clear();
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
}
@@ -81,122 +70,131 @@ void cDispenserEntity::Destroy() -void cDispenserEntity::Dispense()
+void cDispenserEntity::Dispense(void)
{
int Disp_X = m_PosX;
int Disp_Y = m_PosY;
int Disp_Z = m_PosZ;
- NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
- AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
- char OccupiedSlots[9];
- char SlotsCnt = 0;
- for( int i = 0; i < 9; i++)
+ NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
+ AddDispenserDir(Disp_X, Disp_Y, Disp_Z, Meta);
+ int OccupiedSlots[9];
+ int SlotsCnt = 0;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
{
- if( !m_Items[i].IsEmpty() )
+ if (!m_Contents.GetSlot(i).IsEmpty())
{
OccupiedSlots[SlotsCnt] = i;
SlotsCnt++;
}
+ } // for i - m_Contents[]
+
+ if (SlotsCnt == 0)
+ {
+ // Nothing in the dispenser, play the click sound
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ return;
}
- if(SlotsCnt > 0)
+
+ // Pick an item to dispense:
+ MTRand r1;
+ int RandomSlot = r1.randInt(SlotsCnt);
+ cItem & Drop = m_Contents.GetSlot(OccupiedSlots[RandomSlot]);
+
+ // Dispense the item:
+ switch (Drop.m_ItemType)
{
- MTRand r1;
- char RandomSlot = r1.randInt() % SlotsCnt;
- cItem Drop = m_Items[OccupiedSlots[RandomSlot]];
- switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType )
+ case E_ITEM_BUCKET:
{
- case E_ITEM_BUCKET:
+ BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
+ if (DispBlock == E_BLOCK_STATIONARY_WATER)
+ {
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
+ Drop.m_ItemType = E_ITEM_WATER_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate water
+ }
+ else if (DispBlock == E_BLOCK_STATIONARY_LAVA)
{
- BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
- if( DispBlock == E_BLOCK_STATIONARY_WATER )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET;
- }
- else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET;
- }
- else
- {
- cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
- m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
+ Drop.m_ItemType = E_ITEM_LAVA_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate lava
}
- case E_ITEM_WATER_BUCKET:
+ else
+ {
+ cItems Pickups;
+ Pickups.push_back(Drop.CopyOne());
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ Drop.m_ItemCount--;
+ }
+ break;
+ }
+
+ case E_ITEM_WATER_BUCKET:
+ {
+ BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
+ if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
{
- BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
- if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
- }
- else
- {
- cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
- m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0);
+ Drop.m_ItemType = E_ITEM_BUCKET;
}
- case E_ITEM_LAVA_BUCKET:
+ else
{
- BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
- if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
- {
- m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
- m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
- }
- else
- {
- cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
- m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ cItems Pickups;
+ Pickups.push_back(Drop.CopyOne());
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ Drop.m_ItemCount--;
}
- case E_ITEM_SPAWN_EGG:
+ break;
+ }
+
+ case E_ITEM_LAVA_BUCKET:
+ {
+ BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
+ if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
{
- if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0)
- {
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- }
- break;
+ m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0);
+ Drop.m_ItemType = E_ITEM_BUCKET;
}
- default:
+ else
{
cItems Pickups;
- Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
+ Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
- m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
- break;
+ Drop.m_ItemCount--;
}
+ break;
}
- char SmokeDir;
- switch( Meta )
+
+ case E_ITEM_SPAWN_EGG:
{
- case 2: SmokeDir = 1; break;
- case 3: SmokeDir = 7; break;
- case 4: SmokeDir = 3; break;
- case 5: SmokeDir = 5; break;
+ if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, Drop.m_ItemDamage) >= 0)
+ {
+ Drop.m_ItemCount--;
+ }
+ break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
- cWindow * Window = GetWindow();
- if ( Window != NULL )
+
+ default:
{
- Window->BroadcastWholeWindow();
+ cItems Pickups;
+ Pickups.push_back(Drop.CopyOne());
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ Drop.m_ItemCount--;
+ break;
}
+ } // switch (ItemType)
+
+ char SmokeDir = 0;
+ switch (Meta)
+ {
+ case 2: SmokeDir = 1; break;
+ case 3: SmokeDir = 7; break;
+ case 4: SmokeDir = 3; break;
+ case 5: SmokeDir = 5; break;
}
- else
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
{
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ Window->BroadcastWholeWindow();
}
}
@@ -224,20 +222,20 @@ void cDispenserEntity::UsedBy(cPlayer * a_Player) -void cDispenserEntity::Activate()
+void cDispenserEntity::Activate(void)
{
- m_CanDispense = 1;
+ m_ShouldDispense = true;
}
-bool cDispenserEntity::Tick( float a_Dt )
+bool cDispenserEntity::Tick(float a_Dt)
{
- if(m_CanDispense)
+ if (m_ShouldDispense)
{
- m_CanDispense = 0;
+ m_ShouldDispense = false;
Dispense();
}
return false;
@@ -247,21 +245,7 @@ bool cDispenserEntity::Tick( float a_Dt ) -void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
-{
- if ((a_Slot < 0) || (a_Slot >= 9))
- {
- ASSERT(!"Dispenser: slot number out of range");
- return;
- }
- m_Items[a_Slot] = a_Item;
-}
-
-
-
-
-
-bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
+bool cDispenserEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
@@ -269,9 +253,9 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value ) Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
- m_Items[ SlotIdx ].FromJson( *itr );
+ m_Contents.GetSlot(SlotIdx).FromJson(*itr);
SlotIdx++;
}
@@ -282,18 +266,19 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value ) -void cDispenserEntity::SaveToJson( Json::Value& a_Value )
+void cDispenserEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
- for(unsigned int i = 0; i < 3; i++)
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
- AllSlots.append( Slot );
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}
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