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Diffstat (limited to 'source/Enchantments.h')
-rw-r--r-- | source/Enchantments.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/source/Enchantments.h b/source/Enchantments.h deleted file mode 100644 index 7581b87b5..000000000 --- a/source/Enchantments.h +++ /dev/null @@ -1,115 +0,0 @@ -// Enchantments.h - -// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments - - - - - -#pragma once - - - - - -// fwd: WorldStorage/FastNBT.h -class cFastNBTWriter; -class cParsedNBT; - - - - - -// tolua_begin - -/** Class that stores item enchantments or stored-enchantments -The enchantments may be serialized to a stringspec and read back from such stringspec. -The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end, -mapping each enchantment's id onto its level. ID may be either a number or the enchantment name. -Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. -Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. -*/ -class cEnchantments -{ -public: - /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) - enum - { - enchProtection = 0, - enchFireProtection = 1, - enchFeatherFalling = 2, - enchBlastProtection = 3, - enchProjectileProtection = 4, - enchRespiration = 5, - enchAquaAffinity = 6, - enchThorns = 7, - enchSharpness = 16, - enchSmite = 17, - enchBaneOfArthropods = 18, - enchKnockback = 19, - enchFireAspect = 20, - enchLooting = 21, - enchEfficiency = 32, - enchSilkTouch = 33, - enchUnbreaking = 34, - enchFortune = 35, - enchPower = 48, - enchPunch = 49, - enchFlame = 50, - enchInfinity = 51, - enchLuckOfTheSea = 61, - enchLure = 62, - } ; - - /// Creates an empty enchantments container - cEnchantments(void); - - /// Creates an enchantments container filled with enchantments parsed from stringspec - cEnchantments(const AString & a_StringSpec); - - /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it - void AddFromString(const AString & a_StringSpec); - - /// Serializes all the enchantments into a string - AString ToString(void) const; - - /// Returns the level for the specified enchantment; 0 if not stored - int GetLevel(int a_EnchantmentID) const; - - /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 - void SetLevel(int a_EnchantmentID, int a_Level); - - /// Removes all enchantments - void Clear(void); - - /// Returns true if there are no enchantments - bool IsEmpty(void) const; - - /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive - static int StringToEnchantmentID(const AString & a_EnchantmentName); - - /// Returns true if a_Other contains exactly the same enchantments and levels - bool operator ==(const cEnchantments & a_Other) const; - - // tolua_end - - /// Returns true if a_Other doesn't contain exactly the same enchantments and levels - bool operator !=(const cEnchantments & a_Other) const; - - /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") - void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const; - - /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) - void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx); - -protected: - /// Maps enchantment ID -> enchantment level - typedef std::map<int, int> cMap; - - /// Currently stored enchantments - cMap m_Enchantments; -} ; // tolua_export - - - - |