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-rw-r--r--source/Entities/Boat.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/source/Entities/Boat.cpp b/source/Entities/Boat.cpp
new file mode 100644
index 000000000..56e766dd4
--- /dev/null
+++ b/source/Entities/Boat.cpp
@@ -0,0 +1,87 @@
+
+// Boat.cpp
+
+// Implements the cBoat class representing a boat in the world
+
+#include "Globals.h"
+#include "Boat.h"
+#include "../World.h"
+#include "../ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cBoat::cBoat(double a_X, double a_Y, double a_Z) :
+ super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7)
+{
+ SetMass(20.f);
+ SetMaxHealth(6);
+ SetHealth(6);
+}
+
+
+
+
+void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ a_ClientHandle.SendSpawnVehicle(*this, 1);
+}
+
+
+
+
+
+void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
+{
+ super::DoTakeDamage(TDI);
+
+ if (GetHealth() == 0)
+ {
+ Destroy(true);
+ }
+}
+
+
+
+
+
+void cBoat::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this boat now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this boat
+ a_Player.AttachTo(this);
+}
+
+
+
+
+
+void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ super::HandlePhysics(a_Dt, a_Chunk);
+ BroadcastMovementUpdate();
+}
+
+
+
+