diff options
Diffstat (limited to '')
-rw-r--r-- | source/Entities/Entity.h | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index d6c449b92..c6b70a7fc 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -90,6 +90,13 @@ public: ENTITY_STATUS_WOLF_SHAKING = 8, ENTITY_STATUS_EATING_ACCEPTED = 9, ENTITY_STATUS_SHEEP_EATING = 10, + ENTITY_STATUS_GOLEM_ROSING = 11, + ENTITY_STATUS_VILLAGER_HEARTS = 12, + ENTITY_STATUS_VILLAGER_ANGRY = 13, + ENTITY_STATUS_VILLAGER_HAPPY = 14, + ENTITY_STATUS_WITCH_MAGICKING = 15, + // It seems 16 (zombie conversion) is now done with metadata + ENTITY_STATUS_FIREWORK_EXPLODE= 17, } ; enum @@ -113,12 +120,14 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer (void) const { return (m_EntityType == etPlayer); } - bool IsPickup (void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMob); } - bool IsMinecart(void) const { return (m_EntityType == etMinecart); } - bool IsBoat (void) const { return (m_EntityType == etBoat); } - bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } + bool IsMinecart (void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } + bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsProjectile (void) const { return (m_EntityType == etProjectile); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; @@ -324,12 +333,13 @@ public: // tolua_begin - // Metadata flags; descendants may override the defaults: + // COMMON metadata flags; descendants may override the defaults: virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); } virtual bool IsCrouched (void) const {return false; } virtual bool IsRiding (void) const {return false; } virtual bool IsSprinting(void) const {return false; } virtual bool IsRclking (void) const {return false; } + virtual bool IsInvisible(void) const {return false; } // tolua_end |