diff options
Diffstat (limited to 'source/Entities/Entity.h')
-rw-r--r-- | source/Entities/Entity.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index df671a564..a2c99d2a0 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -92,6 +92,7 @@ public: etMonster, etFallingBlock, etMinecart, + etBoat, etTNT, etProjectile, @@ -119,6 +120,7 @@ public: bool IsPickup (void) const { return (m_EntityType == etPickup); } bool IsMob (void) const { return (m_EntityType == etMob); } bool IsMinecart(void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } bool IsTNT (void) const { return (m_EntityType == etTNT); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) @@ -203,6 +205,16 @@ public: /// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount); + float GetGravity(void) const { return m_Gravity; } + + void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } + + /// Sets the rotation to match the speed vector (entity goes "face-forward") + void SetRotationFromSpeed(void); + + /// Sets the pitch to match the speed vector (entity gies "face-forward") + void SetPitchFromSpeed(void); + // tolua_end /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied |