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-rw-r--r--source/Entities/Player.cpp37
1 files changed, 8 insertions, 29 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index e8fc795d7..bdcf0aae9 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -338,7 +338,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(short int a_XpTotal)
{
- if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_CurrentXp)))
+ if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
return false; //oops, they gave us a dodgey number
@@ -356,12 +356,13 @@ bool cPlayer::SetCurrentExperience(short int a_XpTotal)
-short cPlayer::AddExperience(short a_Xp_delta)
+short cPlayer::DeltaExperience(short a_Xp_delta)
{
- if(a_Xp_delta < 0)
+ //ToDo: figure out a better name?...
+ if(a_Xp_delta > (SHRT_MAX - m_LifetimeTotalXp) || (m_CurrentXp + a_Xp_delta) < MIN_EXPERIENCE)
{
// Value was negative, abort and report
- LOGWARNING("Attempt was made to increment Xp by %d, must be positive",
+ LOGWARNING("Attempt was made to increment Xp by %d, which was invalid",
a_Xp_delta);
return -1; // Should we instead just return the current Xp?
}
@@ -369,34 +370,12 @@ short cPlayer::AddExperience(short a_Xp_delta)
m_CurrentXp += a_Xp_delta;
// Update total for score calculation
- m_LifetimeTotalXp += a_Xp_delta;
-
- LOGD("Player \"%s\" earnt %d experience, total is now: %d",
- m_PlayerName.c_str(), a_Xp_delta, m_XpTotal);
-
- // Set experience to be updated
- m_bDirtyExperience = true;
-
- return m_CurrentXp;
-}
-
-
-
-
-
-short cPlayer::SpendExperience(short a_Xp_delta)
-{
- if(a_Xp_delta < 0)
+ if(a_Xp_delta > 0)
{
- // Value was negative, abort and report
- LOGWARNING("Attempt was made to decrement Xp by %d, must be positive",
- a_Xp_delta);
- return -1; // Should we instead just return the current Xp?
+ m_LifetimeTotalXp += a_Xp_delta;
}
- m_CurrentXp -= a_Xp_delta;
-
- LOGD("Player \"%s\" spent %d experience, total is now: %d",
+ LOGD("Player \"%s\" earnt %d experience, total is now: %d",
m_PlayerName.c_str(), a_Xp_delta, m_XpTotal);
// Set experience to be updated