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-rw-r--r--source/Entities/Player.cpp1715
1 files changed, 0 insertions, 1715 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
deleted file mode 100644
index 098417dc5..000000000
--- a/source/Entities/Player.cpp
+++ /dev/null
@@ -1,1715 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Player.h"
-#include "../Server.h"
-#include "../ClientHandle.h"
-#include "../UI/Window.h"
-#include "../UI/WindowOwner.h"
-#include "../World.h"
-#include "Pickup.h"
-#include "../PluginManager.h"
-#include "../BlockEntities/BlockEntity.h"
-#include "../GroupManager.h"
-#include "../Group.h"
-#include "../ChatColor.h"
-#include "../Item.h"
-#include "../Tracer.h"
-#include "../Root.h"
-#include "../OSSupport/Timer.h"
-#include "../MersenneTwister.h"
-#include "../Chunk.h"
-#include "../Items/ItemHandler.h"
-
-#include "../Vector3d.h"
-#include "../Vector3f.h"
-
-#include "../../iniFile/iniFile.h"
-#include <json/json.h>
-
-#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
-
-
-
-
-
-
-cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
- : super(etPlayer, 0.6, 1.8)
- , m_GameMode(eGameMode_NotSet)
- , m_IP("")
- , m_LastBlockActionTime( 0 )
- , m_LastBlockActionCnt( 0 )
- , m_AirLevel( MAX_AIR_LEVEL )
- , m_AirTickTimer( DROWNING_TICKS )
- , m_bVisible( true )
- , m_LastGroundHeight( 0 )
- , m_bTouchGround( false )
- , m_Stance( 0.0 )
- , m_Inventory(*this)
- , m_CurrentWindow(NULL)
- , m_InventoryWindow(NULL)
- , m_TimeLastPickupCheck( 0.f )
- , m_Color('-')
- , m_ClientHandle( a_Client )
- , m_FoodLevel(MAX_FOOD_LEVEL)
- , m_FoodSaturationLevel(5)
- , m_FoodTickTimer(0)
- , m_FoodExhaustionLevel(0)
- , m_FoodPoisonedTicksRemaining(0)
- , m_NormalMaxSpeed(0.1)
- , m_SprintingMaxSpeed(0.13)
- , m_IsCrouched(false)
- , m_IsSprinting(false)
- , m_IsSwimming(false)
- , m_IsSubmerged(false)
- , m_EatingFinishTick(-1)
- , m_IsChargingBow(false)
- , m_BowCharge(0)
- , m_XpTotal(0)
-{
- LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
- a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
- this, GetUniqueID()
- );
-
- m_InventoryWindow = new cInventoryWindow(*this);
- m_CurrentWindow = m_InventoryWindow;
- m_InventoryWindow->OpenedByPlayer(*this);
-
- SetMaxHealth(MAX_HEALTH);
- m_Health = MAX_HEALTH;
-
- cTimer t1;
- m_LastPlayerListTime = t1.GetNowTime();
-
- m_TimeLastTeleportPacket = 0;
- m_TimeLastPickupCheck = 0;
-
- m_PlayerName = a_PlayerName;
- m_bDirtyPosition = true; // So chunks are streamed to player at spawn
-
- if (!LoadFromDisk())
- {
- m_Inventory.Clear();
- SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX());
- SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY());
- SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ());
-
- LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
- a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
- );
- }
- m_LastJumpHeight = (float)(GetPosY());
- m_LastGroundHeight = (float)(GetPosY());
- m_Stance = GetPosY() + 1.62;
-
- cRoot::Get()->GetServer()->PlayerCreated(this);
-}
-
-
-
-
-
-cPlayer::~cPlayer(void)
-{
- LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
-
- // Notify the server that the player is being destroyed
- cRoot::Get()->GetServer()->PlayerDestroying(this);
-
- SaveToDisk();
-
- m_World->RemovePlayer( this );
-
- m_ClientHandle = NULL;
-
- delete m_InventoryWindow;
-
- LOGD("Player %p deleted", this);
-}
-
-
-
-
-
-bool cPlayer::Initialize(cWorld * a_World)
-{
- ASSERT(a_World != NULL);
-
- if (super::Initialize(a_World))
- {
- // Remove the client handle from the server, it will be ticked from this object from now on
- if (m_ClientHandle != NULL)
- {
- cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle);
- }
-
- GetWorld()->AddPlayer(this);
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::Destroyed()
-{
- CloseWindow(false);
-
- m_ClientHandle = NULL;
-}
-
-
-
-
-
-void cPlayer::SpawnOn(cClientHandle & a_Client)
-{
- if (!m_bVisible || (m_ClientHandle == (&a_Client)))
- {
- return;
- }
- a_Client.SendPlayerSpawn(*this);
- a_Client.SendEntityHeadLook(*this);
- a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
- a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
- a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
- a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
- a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
-}
-
-
-
-
-
-void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (m_ClientHandle != NULL)
- {
- if (m_ClientHandle->IsDestroyed())
- {
- // This should not happen, because destroying a client will remove it from the world, but just in case
- m_ClientHandle = NULL;
- return;
- }
-
- if (!m_ClientHandle->IsPlaying())
- {
- // We're not yet in the game, ignore everything
- return;
- }
- }
-
- if (!a_Chunk.IsValid())
- {
- // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83)
- return;
- }
-
- super::Tick(a_Dt, a_Chunk);
-
- // Set player swimming state
- SetSwimState(a_Chunk);
-
- // Handle air drowning stuff
- HandleAir();
-
- // Handle charging the bow:
- if (m_IsChargingBow)
- {
- m_BowCharge += 1;
- }
-
- if (m_bDirtyPosition)
- {
- // Apply food exhaustion from movement:
- ApplyFoodExhaustionFromMovement();
-
- cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
- BroadcastMovementUpdate(m_ClientHandle);
- m_ClientHandle->StreamChunks();
- }
- else
- {
- BroadcastMovementUpdate(m_ClientHandle);
- }
-
- if (m_Health > 0) // make sure player is alive
- {
- m_World->CollectPickupsByPlayer(this);
-
- if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
- {
- FinishEating();
- }
-
- HandleFood();
- }
-
- // Send Player List (Once per m_LastPlayerListTime/1000 ms)
- cTimer t1;
- if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
- {
- m_World->SendPlayerList(this);
- m_LastPlayerListTime = t1.GetNowTime();
- }
-}
-
-
-
-
-
-int cPlayer::CalcLevelFromXp(int a_XpTotal)
-{
- //level 0 to 15
- if(a_XpTotal <= XP_TO_LEVEL15)
- {
- return a_XpTotal / XP_PER_LEVEL_TO15;
- }
-
- //level 30+
- if(a_XpTotal > XP_TO_LEVEL30)
- {
- return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
- }
-
- //level 16 to 30
- return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
-}
-
-
-
-
-
-int cPlayer::XpForLevel(int a_Level)
-{
- //level 0 to 15
- if(a_Level <= 15)
- {
- return a_Level * XP_PER_LEVEL_TO15;
- }
-
- //level 30+
- if(a_Level >= 31)
- {
- return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
- }
-
- //level 16 to 30
- return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
-}
-
-
-
-
-
-int cPlayer::XpGetLevel()
-{
- return CalcLevelFromXp(m_XpTotal);
-}
-
-
-
-
-
-float cPlayer::XpGetPercentage()
-{
- int currentLevel = CalcLevelFromXp(m_XpTotal);
-
- return (float)m_XpTotal / (float)XpForLevel(1+currentLevel);
-}
-
-
-
-
-
-bool cPlayer::SetExperience(int a_XpTotal)
-{
- if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal)))
- {
- LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
- return false; //oops, they gave us a dodgey number
- }
-
- m_XpTotal = a_XpTotal;
-
- return true;
-}
-
-
-
-
-
-int cPlayer::AddExperience(int a_Xp_delta)
-{
- if(a_Xp_delta < 0)
- {
- //value was negative, abort and report
- LOGWARNING("Attempt was made to increment Xp by %d, must be positive",
- a_Xp_delta);
- return -1; //should we instead just return the current Xp?
- }
-
- LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta);
-
- m_XpTotal += a_Xp_delta;
-
- return m_XpTotal;
-}
-
-
-
-
-
-void cPlayer::StartChargingBow(void)
-{
- LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
- m_IsChargingBow = true;
- m_BowCharge = 0;
-}
-
-
-
-
-
-int cPlayer::FinishChargingBow(void)
-{
- LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
- int res = m_BowCharge;
- m_IsChargingBow = false;
- m_BowCharge = 0;
- return res;
-}
-
-
-
-
-
-void cPlayer::CancelChargingBow(void)
-{
- LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
- m_IsChargingBow = false;
- m_BowCharge = 0;
-}
-
-
-
-
-
-void cPlayer::SetTouchGround(bool a_bTouchGround)
-{
- m_bTouchGround = a_bTouchGround;
-
- if (!m_bTouchGround)
- {
- if (GetPosY() > m_LastJumpHeight)
- {
- m_LastJumpHeight = (float)GetPosY();
- }
- cWorld * World = GetWorld();
- if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
- {
- BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
- if (BlockType != E_BLOCK_AIR)
- {
- m_bTouchGround = true;
- }
- if (
- (BlockType == E_BLOCK_WATER) ||
- (BlockType == E_BLOCK_STATIONARY_WATER) ||
- (BlockType == E_BLOCK_LADDER) ||
- (BlockType == E_BLOCK_VINES)
- )
- {
- m_LastGroundHeight = (float)GetPosY();
- }
- }
- }
- else
- {
- float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
- int Damage = (int)(Dist - 3.f);
- if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
- m_LastJumpHeight = (float)GetPosY();
-
- if ((Damage > 0) && (!IsGameModeCreative()))
- {
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
-
- m_LastGroundHeight = (float)GetPosY();
- }
-}
-
-
-
-
-
-void cPlayer::Heal(int a_Health)
-{
- super::Heal(a_Health);
- SendHealth();
-}
-
-
-
-
-
-void cPlayer::SetFoodLevel(int a_FoodLevel)
-{
- m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
- SendHealth();
-}
-
-
-
-
-
-void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
-{
- m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel));
-}
-
-
-
-
-
-void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
-{
- m_FoodTickTimer = a_FoodTickTimer;
-}
-
-
-
-
-
-void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
-{
- m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0));
-}
-
-
-
-
-
-void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining)
-{
- m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining;
-}
-
-
-
-
-
-bool cPlayer::Feed(int a_Food, double a_Saturation)
-{
- if (m_FoodLevel >= MAX_FOOD_LEVEL)
- {
- return false;
- }
-
- m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
- m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
-
- SendHealth();
- return true;
-}
-
-
-
-
-
-void cPlayer::FoodPoison(int a_NumTicks)
-{
- bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0);
- m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
- if (!HasBeenFoodPoisoned)
- {
- // TODO: Send the poisoning indication to the client - how?
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::StartEating(void)
-{
- // Set the timer:
- m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
-
- // Send the packets:
- m_World->BroadcastPlayerAnimation(*this, 5);
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::FinishEating(void)
-{
- // Reset the timer:
- m_EatingFinishTick = -1;
-
- // Send the packets:
- m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
- m_World->BroadcastPlayerAnimation(*this, 0);
- m_World->BroadcastEntityMetadata(*this);
-
- // consume the item:
- cItem Item(GetEquippedItem());
- Item.m_ItemCount = 1;
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType);
- if (!ItemHandler->EatItem(this, &Item))
- {
- return;
- }
- ItemHandler->OnFoodEaten(m_World, this, &Item);
-
- GetInventory().RemoveOneEquippedItem();
-
- //if the food is mushroom soup, return a bowl to the inventory
- if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
- cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
- GetInventory().AddItem(emptyBowl, true, true);
- }
-}
-
-
-
-
-
-void cPlayer::AbortEating(void)
-{
- m_EatingFinishTick = -1;
- m_World->BroadcastPlayerAnimation(*this, 0);
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::SendHealth(void)
-{
- if (m_ClientHandle != NULL)
- {
- m_ClientHandle->SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::ClearInventoryPaintSlots(void)
-{
- // Clear the list of slots that are being inventory-painted. Used by cWindow only
- m_InventoryPaintSlots.clear();
-}
-
-
-
-
-
-void cPlayer::AddInventoryPaintSlot(int a_SlotNum)
-{
- // Add a slot to the list for inventory painting. Used by cWindow only
- m_InventoryPaintSlots.push_back(a_SlotNum);
-}
-
-
-
-
-
-const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
-{
- // Return the list of slots currently stored for inventory painting. Used by cWindow only
- return m_InventoryPaintSlots;
-}
-
-
-
-
-
-double cPlayer::GetMaxSpeed(void) const
-{
- return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed;
-}
-
-
-
-
-
-void cPlayer::SetNormalMaxSpeed(double a_Speed)
-{
- m_NormalMaxSpeed = a_Speed;
- if (!m_IsSprinting)
- {
- m_ClientHandle->SendPlayerMaxSpeed();
- }
-}
-
-
-
-
-
-void cPlayer::SetSprintingMaxSpeed(double a_Speed)
-{
- m_SprintingMaxSpeed = a_Speed;
- if (m_IsSprinting)
- {
- m_ClientHandle->SendPlayerMaxSpeed();
- }
-}
-
-
-
-
-
-void cPlayer::SetCrouch(bool a_IsCrouched)
-{
- // Set the crouch status, broadcast to all visible players
-
- if (a_IsCrouched == m_IsCrouched)
- {
- // No change
- return;
- }
- m_IsCrouched = a_IsCrouched;
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cPlayer::SetSprint(bool a_IsSprinting)
-{
- if (a_IsSprinting == m_IsSprinting)
- {
- // No change
- return;
- }
-
- m_IsSprinting = a_IsSprinting;
- m_ClientHandle->SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (a_TDI.DamageType != dtInVoid)
- {
- if (IsGameModeCreative())
- {
- // No damage / health in creative mode
- return;
- }
- }
-
- super::DoTakeDamage(a_TDI);
-
- // Any kind of damage adds food exhaustion
- AddFoodExhaustion(0.3f);
-
- SendHealth();
-}
-
-
-
-
-
-void cPlayer::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
-
- if (m_Health > 0)
- {
- return; // not dead yet =]
- }
-
- m_bVisible = false; // So new clients don't see the player
-
- // Puke out all the items
- cItems Pickups;
- m_Inventory.CopyToItems(Pickups);
- m_Inventory.Clear();
- m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
- SaveToDisk(); // Save it, yeah the world is a tough place !
-}
-
-
-
-
-
-void cPlayer::Respawn(void)
-{
- m_Health = GetMaxHealth();
-
- // Reset food level:
- m_FoodLevel = MAX_FOOD_LEVEL;
- m_FoodSaturationLevel = 5;
-
- m_ClientHandle->SendRespawn();
-
- // Extinguish the fire:
- StopBurning();
-
- TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
-
- SetVisible(true);
-}
-
-
-
-
-
-double cPlayer::GetEyeHeight(void) const
-{
- return m_Stance;
-}
-
-
-
-
-Vector3d cPlayer::GetEyePosition(void) const
-{
- return Vector3d( GetPosX(), m_Stance, GetPosZ() );
-}
-
-
-
-
-
-bool cPlayer::IsGameModeCreative(void) const
-{
- return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative
- ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative
-}
-
-
-
-
-
-bool cPlayer::IsGameModeSurvival(void) const
-{
- return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival
- ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival
-}
-
-
-
-
-
-bool cPlayer::IsGameModeAdventure(void) const
-{
- return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
- ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
-}
-
-
-
-
-
-void cPlayer::OpenWindow(cWindow * a_Window)
-{
- if (a_Window != m_CurrentWindow)
- {
- CloseWindow(false);
- }
- a_Window->OpenedByPlayer(*this);
- m_CurrentWindow = a_Window;
- a_Window->SendWholeWindow(*GetClientHandle());
-}
-
-
-
-
-
-void cPlayer::CloseWindow(bool a_CanRefuse)
-{
- if (m_CurrentWindow == NULL)
- {
- m_CurrentWindow = m_InventoryWindow;
- return;
- }
-
- if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
- {
- // Close accepted, go back to inventory window (the default):
- m_CurrentWindow = m_InventoryWindow;
- }
- else
- {
- // Re-open the window
- m_CurrentWindow->OpenedByPlayer(*this);
- m_CurrentWindow->SendWholeWindow(*GetClientHandle());
- }
-}
-
-
-
-
-
-void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
-{
- if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
- {
- return;
- }
- CloseWindow();
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionTime()
-{
- if (m_World != NULL)
- {
- m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
- }
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
-{
- m_LastBlockActionCnt = a_LastBlockActionCnt;
-}
-
-
-
-
-
-void cPlayer::SetGameMode(eGameMode a_GameMode)
-{
- if ((a_GameMode < gmMin) || (a_GameMode >= gmMax))
- {
- LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
- return;
- }
-
- if (m_GameMode == a_GameMode)
- {
- // Gamemode already set
- return;
- }
-
- m_GameMode = a_GameMode;
- m_ClientHandle->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
-{
- m_GameMode = a_GameMode;
-}
-
-
-
-
-
-void cPlayer::SetIP(const AString & a_IP)
-{
- m_IP = a_IP;
-}
-
-
-
-
-
-void cPlayer::SendMessage(const AString & a_Message)
-{
- m_ClientHandle->SendChat(a_Message);
-}
-
-
-
-
-
-void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
-{
- SetPosition( a_PosX, a_PosY, a_PosZ );
- m_LastGroundHeight = (float)a_PosY;
-
- m_World->BroadcastTeleportEntity(*this, GetClientHandle());
- m_ClientHandle->SendPlayerMoveLook();
-}
-
-
-
-
-
-Vector3d cPlayer::GetThrowStartPos(void) const
-{
- Vector3d res = GetEyePosition();
-
- // Adjust the position to be just outside the player's bounding box:
- res.x += 0.16 * cos(GetPitch());
- res.y += -0.1;
- res.z += 0.16 * sin(GetPitch());
-
- return res;
-}
-
-
-
-
-
-Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
-{
- Vector3d res = GetLookVector();
- res.Normalize();
-
- // TODO: Add a slight random change (+-0.0075 in each direction)
-
- return res * a_SpeedCoeff;
-}
-
-
-
-
-
-void cPlayer::MoveTo( const Vector3d & a_NewPos )
-{
- if ((a_NewPos.y < -990) && (GetPosY() > -100))
- {
- // When attached to an entity, the client sends position packets with weird coords:
- // Y = -999 and X, Z = attempting to create speed, usually up to 0.03
- // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
- // the client may still send more of these nonsensical packets.
- if (m_AttachedTo != NULL)
- {
- Vector3d AddSpeed(a_NewPos);
- AddSpeed.y = 0;
- m_AttachedTo->AddSpeed(AddSpeed);
- }
- return;
- }
-
- // TODO: should do some checks to see if player is not moving through terrain
- // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
-
- SetPosition( a_NewPos );
- SetStance(a_NewPos.y + 1.62);
-}
-
-
-
-
-
-void cPlayer::SetVisible(bool a_bVisible)
-{
- if (a_bVisible && !m_bVisible) // Make visible
- {
- m_bVisible = true;
- m_World->BroadcastSpawnEntity(*this);
- }
- if (!a_bVisible && m_bVisible)
- {
- m_bVisible = false;
- m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
- }
-}
-
-
-
-
-
-void cPlayer::AddToGroup( const AString & a_GroupName )
-{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
- m_Groups.push_back( Group );
- LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
- ResolveGroups();
- ResolvePermissions();
-}
-
-
-
-
-
-void cPlayer::RemoveFromGroup( const AString & a_GroupName )
-{
- bool bRemoved = false;
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
- {
- if( (*itr)->GetName().compare(a_GroupName ) == 0 )
- {
- m_Groups.erase( itr );
- bRemoved = true;
- break;
- }
- }
-
- if( bRemoved )
- {
- LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
- ResolveGroups();
- ResolvePermissions();
- }
- else
- {
- LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() );
- }
-}
-
-
-
-
-
-bool cPlayer::CanUseCommand( const AString & a_Command )
-{
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
- {
- if( (*itr)->HasCommand( a_Command ) ) return true;
- }
- return false;
-}
-
-
-
-
-
-bool cPlayer::HasPermission(const AString & a_Permission)
-{
- if (a_Permission.empty())
- {
- // Empty permission request is always granted
- return true;
- }
-
- AStringVector Split = StringSplit( a_Permission, "." );
- PermissionMap Possibilities = m_ResolvedPermissions;
- // Now search the namespaces
- while( Possibilities.begin() != Possibilities.end() )
- {
- PermissionMap::iterator itr = Possibilities.begin();
- if( itr->second )
- {
- AStringVector OtherSplit = StringSplit( itr->first, "." );
- if( OtherSplit.size() <= Split.size() )
- {
- unsigned int i;
- for( i = 0; i < OtherSplit.size(); ++i )
- {
- if( OtherSplit[i].compare( Split[i] ) != 0 )
- {
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
- break;
- }
- }
- if( i == Split.size() ) return true;
- }
- }
- Possibilities.erase( itr );
- }
-
- // Nothing that matched :(
- return false;
-}
-
-
-
-
-
-bool cPlayer::IsInGroup( const AString & a_Group )
-{
- for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
- {
- if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::ResolvePermissions()
-{
- m_ResolvedPermissions.clear(); // Start with an empty map yo~
-
- // Copy all player specific permissions into the resolved permissions map
- for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
-
- for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
- {
- const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
- }
-}
-
-
-
-
-
-void cPlayer::ResolveGroups()
-{
- // Clear resolved groups first
- m_ResolvedGroups.clear();
-
- // Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
- GroupList ToIterate;
- for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
- {
- ToIterate.push_back( *GroupItr );
- }
- while( ToIterate.begin() != ToIterate.end() )
- {
- cGroup* CurrentGroup = *ToIterate.begin();
- if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
- {
- LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
- );
- }
- else
- {
- AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
- const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
- {
- if( AllGroups.find( *itr ) != AllGroups.end() )
- {
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
- continue;
- }
- ToIterate.push_back( *itr );
- }
- }
- ToIterate.erase( ToIterate.begin() );
- }
-}
-
-
-
-
-
-AString cPlayer::GetColor(void) const
-{
- if ( m_Color != '-' )
- {
- return cChatColor::MakeColor( m_Color );
- }
-
- if ( m_Groups.size() < 1 )
- {
- return cChatColor::White;
- }
-
- return (*m_Groups.begin())->GetColor();
-}
-
-
-
-
-
-void cPlayer::TossItem(
- bool a_bDraggingItem,
- char a_Amount /* = 1 */,
- short a_CreateType /* = 0 */,
- short a_CreateHealth /* = 0 */
-)
-{
- cItems Drops;
- if (a_CreateType != 0)
- {
- // Just create item without touching the inventory (used in creative mode)
- Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
- }
- else
- {
- // Drop an item from the inventory:
- if (a_bDraggingItem)
- {
- cItem & Item = GetDraggingItem();
- if (!Item.IsEmpty())
- {
- char OriginalItemAmount = Item.m_ItemCount;
- Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
- Drops.push_back(Item);
- if (OriginalItemAmount > a_Amount)
- {
- Item.m_ItemCount = OriginalItemAmount - (char)a_Amount;
- }
- else
- {
- Item.Empty();
- }
- }
- }
- else
- {
- // Else drop equipped item
- cItem DroppedItem(GetInventory().GetEquippedItem());
- if (!DroppedItem.IsEmpty())
- {
- if (GetInventory().RemoveOneEquippedItem())
- {
- DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
- Drops.push_back(DroppedItem);
- }
- }
- }
- }
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
-}
-
-
-
-
-
-bool cPlayer::MoveToWorld(const char * a_WorldName)
-{
- cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
- if (World == NULL)
- {
- LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
- return false;
- }
-
- eDimension OldDimension = m_World->GetDimension();
-
- // Remove all links to the old world
- m_World->RemovePlayer(this);
- m_ClientHandle->RemoveFromAllChunks();
- m_World->RemoveEntity(this);
-
- // If the dimension is different, we can send the respawn packet
- // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
- m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension()));
-
- // Add player to all the necessary parts of the new world
- SetWorld(World);
- World->AddEntity(this);
- World->AddPlayer(this);
-
- return true;
-}
-
-
-
-
-
-void cPlayer::LoadPermissionsFromDisk()
-{
- m_Groups.clear();
- m_Permissions.clear();
-
- cIniFile IniFile;
- if (IniFile.ReadFile("users.ini"))
- {
- std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
- if (!Groups.empty())
- {
- AStringVector Split = StringSplit( Groups, "," );
- for( unsigned int i = 0; i < Split.size(); i++ )
- {
- AddToGroup( Split[i].c_str() );
- }
- }
- else
- {
- AddToGroup("Default");
- }
-
- m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
- }
- else
- {
- LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group.");
- AddToGroup("Default");
- }
- ResolvePermissions();
-}
-
-
-
-
-bool cPlayer::LoadFromDisk()
-{
- LoadPermissionsFromDisk();
-
- // Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
- for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) LOGINFO("%s", itr->first.c_str() );
- }
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- // This is a new player whom we haven't seen yet, bail out, let them have the defaults
- return false;
- }
-
- AString buffer;
- if (f.ReadRestOfFile(buffer) != f.GetSize())
- {
- LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
- return false;
- }
- f.Close(); //cool kids play nice
-
- Json::Value root;
- Json::Reader reader;
- if (!reader.parse(buffer, root, false))
- {
- LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str());
- }
-
- Json::Value & JSON_PlayerPosition = root["position"];
- if (JSON_PlayerPosition.size() == 3)
- {
- SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
- SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
- SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_LastFoodPos = GetPosition();
- }
-
- Json::Value & JSON_PlayerRotation = root["rotation"];
- if (JSON_PlayerRotation.size() == 3)
- {
- SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
- SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
- SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
- }
-
- m_Health = root.get("health", 0).asInt();
- m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
- m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
- m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
- m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
- m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
-
- SetExperience(root.get("experience", 0).asInt());
-
- m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
-
- m_Inventory.LoadFromJson(root["inventory"]);
-
- m_LoadedWorldName = root.get("world", "world").asString();
-
- LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
- );
-
- return true;
-}
-
-
-
-
-
-bool cPlayer::SaveToDisk()
-{
- cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
-
- // create the JSON data
- Json::Value JSON_PlayerPosition;
- JSON_PlayerPosition.append(Json::Value(GetPosX()));
- JSON_PlayerPosition.append(Json::Value(GetPosY()));
- JSON_PlayerPosition.append(Json::Value(GetPosZ()));
-
- Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append(Json::Value(GetRotation()));
- JSON_PlayerRotation.append(Json::Value(GetPitch()));
- JSON_PlayerRotation.append(Json::Value(GetRoll()));
-
- Json::Value JSON_Inventory;
- m_Inventory.SaveToJson(JSON_Inventory);
-
- Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["health"] = m_Health;
- root["experience"] = m_XpTotal;
- root["air"] = m_AirLevel;
- root["food"] = m_FoodLevel;
- root["foodSaturation"] = m_FoodSaturationLevel;
- root["foodTickTimer"] = m_FoodTickTimer;
- root["foodExhaustion"] = m_FoodExhaustionLevel;
- root["world"] = GetWorld()->GetName();
-
- if (m_GameMode == GetWorld()->GetGameMode())
- {
- root["gamemode"] = (int) eGameMode_NotSet;
- }
- else
- {
- root["gamemode"] = (int) m_GameMode;
- }
-
- Json::StyledWriter writer;
- std::string JsonData = writer.write(root);
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmWrite))
- {
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
- return false;
- }
- if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
- {
- LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
- return false;
- }
- return true;
-}
-
-
-
-
-
-cPlayer::StringList cPlayer::GetResolvedPermissions()
-{
- StringList Permissions;
-
- const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) Permissions.push_back( itr->first );
- }
-
- return Permissions;
-}
-
-
-
-
-
-void cPlayer::UseEquippedItem(void)
-{
- if (IsGameModeCreative()) // No damage in creative
- {
- return;
- }
-
- GetInventory().DamageEquippedItem();
-}
-
-
-
-
-
-void cPlayer::SetSwimState(cChunk & a_Chunk)
-{
- int RelY = (int)floor(m_LastPosY + 0.1);
- if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
- {
- m_IsSwimming = false;
- m_IsSubmerged = false;
- return;
- }
-
- BLOCKTYPE BlockIn;
- int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
-
- // Check if the player is swimming:
- // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
- if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
- {
- // This sometimes happens on Linux machines
- // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
- LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
- RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
- );
- m_IsSwimming = false;
- m_IsSubmerged = false;
- return;
- }
- m_IsSwimming = IsBlockWater(BlockIn);
-
- // Check if the player is submerged:
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
- m_IsSubmerged = IsBlockWater(BlockIn);
-}
-
-
-
-
-
-void cPlayer::HandleAir(void)
-{
- // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
- // see if the player is /submerged/ water (block above is water)
- // Get the type of block the player's standing in:
-
- if (IsSubmerged())
- {
- // either reduce air level or damage player
- if (m_AirLevel < 1)
- {
- if (m_AirTickTimer < 1)
- {
- // damage player
- TakeDamage(dtDrowning, NULL, 1, 1, 0);
- // reset timer
- m_AirTickTimer = DROWNING_TICKS;
- }
- else
- {
- m_AirTickTimer -= 1;
- }
- }
- else
- {
- // reduce air supply
- m_AirLevel -= 1;
- }
- }
- else
- {
- // set the air back to maximum
- m_AirLevel = MAX_AIR_LEVEL;
- m_AirTickTimer = DROWNING_TICKS;
- }
-}
-
-
-
-
-
-void cPlayer::HandleFood(void)
-{
- // Ref.: http://www.minecraftwiki.net/wiki/Hunger
-
- // Remember the food level before processing, for later comparison
- int LastFoodLevel = m_FoodLevel;
-
- // Heal or damage, based on the food level, using the m_FoodTickTimer:
- if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
- {
- m_FoodTickTimer++;
- if (m_FoodTickTimer >= 80)
- {
- m_FoodTickTimer = 0;
-
- if (m_FoodLevel >= 17)
- {
- // Regenerate health from food, incur 3 pts of food exhaustion:
- Heal(1);
- m_FoodExhaustionLevel += 3;
- }
- else if (m_FoodLevel <= 0)
- {
- // Damage from starving
- TakeDamage(dtStarving, NULL, 1, 1, 0);
- }
- }
- }
-
- // Apply food poisoning food exhaustion:
- if (m_FoodPoisonedTicksRemaining > 0)
- {
- m_FoodPoisonedTicksRemaining--;
- m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
- }
-
- // Apply food exhaustion that has accumulated:
- if (m_FoodExhaustionLevel >= 4)
- {
- m_FoodExhaustionLevel -= 4;
-
- if (m_FoodSaturationLevel >= 1)
- {
- m_FoodSaturationLevel -= 1;
- }
- else
- {
- m_FoodLevel = std::max(m_FoodLevel - 1, 0);
- }
- }
-
- if (m_FoodLevel != LastFoodLevel)
- {
- SendHealth();
- }
-}
-
-
-
-
-
-void cPlayer::ApplyFoodExhaustionFromMovement()
-{
- if (IsGameModeCreative())
- {
- return;
- }
-
- // Calculate the distance travelled, update the last pos:
- Vector3d Movement(GetPosition() - m_LastFoodPos);
- Movement.y = 0; // Only take XZ movement into account
- m_LastFoodPos = GetPosition();
-
- // If riding anything, apply no food exhaustion
- if (m_AttachedTo != NULL)
- {
- return;
- }
-
- // Apply the exhaustion based on distance travelled:
- double BaseExhaustion = Movement.Length();
- if (IsSprinting())
- {
- // 0.1 pt per meter sprinted
- BaseExhaustion = BaseExhaustion * 0.1;
- }
- else if (IsSwimming())
- {
- // 0.015 pt per meter swum
- BaseExhaustion = BaseExhaustion * 0.015;
- }
- else
- {
- // 0.01 pt per meter walked / sneaked
- BaseExhaustion = BaseExhaustion * 0.01;
- }
- m_FoodExhaustionLevel += BaseExhaustion;
-}
-
-
-
-