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-rw-r--r--source/Entities/Player.h55
1 files changed, 54 insertions, 1 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
index 01efa3681..bda25715d 100644
--- a/source/Entities/Player.h
+++ b/source/Entities/Player.h
@@ -32,6 +32,7 @@ public:
EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
MAX_AIR_LEVEL = 300,
DROWNING_TICKS = 10, //number of ticks per heart of damage
+ MIN_EXPERIENCE = 0,
} ;
// tolua_end
@@ -63,6 +64,35 @@ public:
/// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+
+
+ // tolua_begin
+
+ /** Sets the experience total
+ Returns true on success
+ "should" really only be called at init or player death, plugins excepted
+ */
+ bool SetCurrentExperience(short a_XpTotal);
+
+ /* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE
+ Wont't allow xp to go negative
+ Returns the new current experience, -1 on error
+ */
+ short DeltaExperience(short a_Xp_delta);
+
+ /// Gets the experience total - XpTotal for score on death
+ inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
+
+ /// Gets the currrent experience
+ inline short GetCurrentXp(void) { return m_CurrentXp; }
+
+ /// Gets the current level - XpLevel
+ short GetXpLevel(void);
+
+ /// Gets the experience bar percentage - XpP
+ float GetXpPercentage(void);
+
+ // tolua_end
/// Starts charging the equipped bow
void StartChargingBow(void);
@@ -244,6 +274,8 @@ public:
void UseEquippedItem(void);
void SendHealth(void);
+
+ void SendExperience(void);
// In UI windows, the item that the player is dragging:
bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
@@ -289,7 +321,7 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
// tolua_end
-
+
// cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
@@ -308,6 +340,14 @@ protected:
std::string m_PlayerName;
std::string m_LoadedWorldName;
+ /// Xp Level stuff
+ enum
+ {
+ XP_TO_LEVEL15 = 255,
+ XP_PER_LEVEL_TO15 = 17,
+ XP_TO_LEVEL30 = 825
+ } ;
+
/// Player's air level (for swimming)
int m_AirLevel;
@@ -378,6 +418,19 @@ protected:
/// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick;
+
+ /// Player Xp level
+ short int m_LifetimeTotalXp;
+ short int m_CurrentXp;
+
+ // flag saying we need to send a xp update to client
+ bool m_bDirtyExperience;
+
+ /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
+ static short XpForLevel(short int a_Level);
+
+ /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
+ static short CalcLevelFromXp(short int a_CurrentXp);
bool m_IsChargingBow;
int m_BowCharge;