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-rw-r--r--source/Entities/ProjectileEntity.cpp30
1 files changed, 29 insertions, 1 deletions
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
index c6c5ecc71..e87f72eed 100644
--- a/source/Entities/ProjectileEntity.cpp
+++ b/source/Entities/ProjectileEntity.cpp
@@ -16,6 +16,7 @@
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
+ m_ProjectileKind(a_Kind),
m_Creator(a_Creator)
{
}
@@ -26,6 +27,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
+ m_ProjectileKind(a_Kind),
m_Creator(a_Creator)
{
SetSpeed(a_Speed);
@@ -57,13 +59,39 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
+AString cProjectileEntity::GetMCAClassName(void) const
+{
+ switch (m_ProjectileKind)
+ {
+ case pkArrow: return "Arrow";
+ case pkSnowball: return "Snowball";
+ case pkEgg: return "Egg";
+ case pkGhastFireball: return "Fireball";
+ case pkFireCharge: return "SmallFireball";
+ case pkEnderPearl: return "ThrownEnderPearl";
+ case pkExpBottle: return "ThrownExpBottle";
+ case pkSplashPotion: return "ThrownPotion";
+ case pkWitherSkull: return "WitherSkull";
+ case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
+ }
+ ASSERT(!"Unhandled projectile entity kind!");
+ return "";
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity:
cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed) :
- super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5)
+ super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
+ m_PickupState(psNoPickup),
+ m_DamageCoeff(2)
{
SetSpeed(a_Speed);
+ SetMass(0.1);
}