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-rw-r--r--source/Entities/Player.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index 04d285b01..9132bdbd0 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -1448,7 +1448,17 @@ void cPlayer::SetSwimState(cChunk & a_Chunk)
// Check if the player is swimming:
// Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
+ if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
+ {
+ // This sometimes happens on Linux machines
+ // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
+ LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
+ RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
+ );
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
m_IsSwimming = IsBlockWater(BlockIn);
// Check if the player is submerged: