diff options
Diffstat (limited to 'source/Entities')
-rw-r--r-- | source/Entities/Player.cpp | 107 | ||||
-rw-r--r-- | source/Entities/Player.h | 33 |
2 files changed, 101 insertions, 39 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 098417dc5..436ae0cfc 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -66,7 +66,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) - , m_XpTotal(0) + , m_CurrentXp(0) + , m_LifetimeTotalXp(0) + , m_bDirtyExperience(false) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -222,6 +224,12 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) { m_BowCharge += 1; } + + //handle updating experience + if (m_bDirtyExperience) + { + SendExperience(); + } if (m_bDirtyPosition) { @@ -262,7 +270,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) -int cPlayer::CalcLevelFromXp(int a_XpTotal) +short cPlayer::CalcLevelFromXp(short a_XpTotal) { //level 0 to 15 if(a_XpTotal <= XP_TO_LEVEL15) @@ -273,18 +281,18 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal) //level 30+ if(a_XpTotal > XP_TO_LEVEL30) { - return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; + return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } //level 16 to 30 - return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; } -int cPlayer::XpForLevel(int a_Level) +short cPlayer::XpForLevel(short a_Level) { //level 0 to 15 if(a_Level <= 15) @@ -295,46 +303,51 @@ int cPlayer::XpForLevel(int a_Level) //level 30+ if(a_Level >= 31) { - return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); } //level 16 to 30 - return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); } -int cPlayer::XpGetLevel() +short cPlayer::GetXpLevel() { - return CalcLevelFromXp(m_XpTotal); + return CalcLevelFromXp(m_CurrentXp); } -float cPlayer::XpGetPercentage() +float cPlayer::GetXpPercentage() { - int currentLevel = CalcLevelFromXp(m_XpTotal); + short int currentLevel = CalcLevelFromXp(m_CurrentXp); + short int currentLevel_XpBase = XpForLevel(currentLevel); - return (float)m_XpTotal / (float)XpForLevel(1+currentLevel); + return (float)(m_CurrentXp - currentLevel_XpBase) / + (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } -bool cPlayer::SetExperience(int a_XpTotal) +bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) + if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { - LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); + LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; //oops, they gave us a dodgey number } - m_XpTotal = a_XpTotal; + m_CurrentXp = a_CurrentXp; + + // Set experience to be updated + m_bDirtyExperience = true; return true; } @@ -343,21 +356,38 @@ bool cPlayer::SetExperience(int a_XpTotal) -int cPlayer::AddExperience(int a_Xp_delta) +short cPlayer::DeltaExperience(short a_Xp_delta) { - if(a_Xp_delta < 0) + //ToDo: figure out a better name?... + if(a_Xp_delta > (SHRT_MAX - m_LifetimeTotalXp)) { - //value was negative, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, must be positive", + // Value was bad, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, which was bad", a_Xp_delta); - return -1; //should we instead just return the current Xp? + return -1; // Should we instead just return the current Xp? + } + + m_CurrentXp += a_Xp_delta; + + // Make sure they didn't subtract too much + if(m_CurrentXp < MIN_EXPERIENCE) + { + m_CurrentXp = MIN_EXPERIENCE; + } + + // Update total for score calculation + if(a_Xp_delta > 0) + { + m_LifetimeTotalXp += a_Xp_delta; } - - LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); - m_XpTotal += a_Xp_delta; + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", + m_PlayerName.c_str(), a_Xp_delta, m_CurrentXp); - return m_XpTotal; + // Set experience to be updated + m_bDirtyExperience = true; + + return m_CurrentXp; } @@ -607,6 +637,19 @@ void cPlayer::SendHealth(void) +void cPlayer::SendExperience(void) +{ + if (m_ClientHandle != NULL) + { + m_ClientHandle->SendExperience(); + m_bDirtyExperience = false; + } +} + + + + + void cPlayer::ClearInventoryPaintSlots(void) { // Clear the list of slots that are being inventory-painted. Used by cWindow only @@ -759,6 +802,11 @@ void cPlayer::Respawn(void) m_FoodLevel = MAX_FOOD_LEVEL; m_FoodSaturationLevel = 5; + // Reset Experience + m_CurrentXp = MIN_EXPERIENCE; + m_LifetimeTotalXp = MIN_EXPERIENCE; + // ToDo: send score to client? How? + m_ClientHandle->SendRespawn(); // Extinguish the fire: @@ -1411,14 +1459,16 @@ bool cPlayer::LoadFromDisk() SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } - m_Health = root.get("health", 0).asInt(); + m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); + m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); - SetExperience(root.get("experience", 0).asInt()); + //SetExperience(root.get("experience", 0).asInt()); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); @@ -1460,7 +1510,8 @@ bool cPlayer::SaveToDisk() root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; - root["experience"] = m_XpTotal; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; diff --git a/source/Entities/Player.h b/source/Entities/Player.h index ab2f94d4c..bda25715d 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -32,6 +32,7 @@ public: EATING_TICKS = 30, ///< Number of ticks it takes to eat an item MAX_AIR_LEVEL = 300, DROWNING_TICKS = 10, //number of ticks per heart of damage + MIN_EXPERIENCE = 0, } ; // tolua_end @@ -71,21 +72,25 @@ public: Returns true on success "should" really only be called at init or player death, plugins excepted */ - bool SetExperience(int a_XpTotal); + bool SetCurrentExperience(short a_XpTotal); - /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating - Returns the new total experience, -1 on error + /* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE + Wont't allow xp to go negative + Returns the new current experience, -1 on error */ - int AddExperience(int a_Xp_delta); + short DeltaExperience(short a_Xp_delta); - /// Gets the experience total - XpTotal - inline int XpGetTotal(void) { return m_XpTotal; } + /// Gets the experience total - XpTotal for score on death + inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } + + /// Gets the currrent experience + inline short GetCurrentXp(void) { return m_CurrentXp; } /// Gets the current level - XpLevel - int XpGetLevel(void); + short GetXpLevel(void); /// Gets the experience bar percentage - XpP - float XpGetPercentage(void); + float GetXpPercentage(void); // tolua_end @@ -269,6 +274,8 @@ public: void UseEquippedItem(void); void SendHealth(void); + + void SendExperience(void); // In UI windows, the item that the player is dragging: bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } @@ -413,13 +420,17 @@ protected: Int64 m_EatingFinishTick; /// Player Xp level - int m_XpTotal; + short int m_LifetimeTotalXp; + short int m_CurrentXp; + + // flag saying we need to send a xp update to client + bool m_bDirtyExperience; /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP - static int XpForLevel(int a_Level); + static short XpForLevel(short int a_Level); /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - static int CalcLevelFromXp(int a_XpTotal); + static short CalcLevelFromXp(short int a_CurrentXp); bool m_IsChargingBow; int m_BowCharge; |