diff options
Diffstat (limited to '')
-rw-r--r-- | source/Entity.cpp | 132 |
1 files changed, 120 insertions, 12 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp index 418543fb1..799d5073c 100644 --- a/source/Entity.cpp +++ b/source/Entity.cpp @@ -31,9 +31,16 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z) , m_ChunkY(0) , m_ChunkZ(0) , m_Pos(a_X, a_Y, a_Z) - , m_bDirtyPosition(true) , m_bDirtyOrientation(true) + , m_bDirtyPosition(true) + , m_bDirtySpeed(true) , m_bDestroyed(false) + , m_LastPosX( 0.0 ) + , m_LastPosY( 0.0 ) + , m_LastPosZ( 0.0 ) + , m_TimeLastTeleportPacket(0) + , m_TimeLastMoveReltPacket(0) + , m_TimeLastSpeedPacket(0) , m_EntityType(a_EntityType) , m_World(NULL) , m_bRemovedFromChunk(false) @@ -127,6 +134,18 @@ void cEntity::WrapRotation() while (m_Rot.y < -180.f) m_Rot.y+=360.f; } +void cEntity::WrapSpeed() +{ + //There shoudn't be a need for flipping the flag on because this function is called + //after any update, so the flag is already turned on + if (m_Speed.x > 20.0f) m_Speed.x = 20.0f; + else if (m_Speed.x < -20.0f) m_Speed.x = -20.0f; + if (m_Speed.y > 20.0f) m_Speed.y = 20.0f; + else if (m_Speed.y < -20.0f) m_Speed.y = -20.0f; + if (m_Speed.z > 20.0f) m_Speed.z = 20.0f; + else if (m_Speed.z < -20.0f) m_Speed.z = -20.0f; +} + @@ -243,6 +262,73 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom) +void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) +{ + if (m_bDirtyOrientation && !m_bDirtyPosition) + { + //LOGD("Sending (rot,yaw,roll) = (%f,%f,%f)",m_Rot.x,m_Rot.y,m_Rot.z); + m_World->BroadcastEntLook(*this,a_Exclude); + m_World->BroadcastEntHeadLook(*this,a_Exclude); + m_bDirtyOrientation = false; + } + + if (m_bDirtyPosition) + { + float DiffX = (float)(GetPosX() - m_LastPosX); + float DiffY = (float)(GetPosY() - m_LastPosY); + float DiffZ = (float)(GetPosZ() - m_LastPosZ); + float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; + if ( + (SqrDist > 16) // 4 blocks is max Relative Move. 16 = 4 ^ 2 + || (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 400) // Send an absolute position every 20 seconds + ) + { + //LOGD("Teleported from (%f,%f,%f) to (%f,%f,%f); Distance square: %f",m_LastPosX,m_LastPosY,m_LastPosZ, m_Pos.x,m_Pos.y,m_Pos.z,SqrDist ); + m_World->BroadcastEntHeadLook(*this,a_Exclude); + m_World->BroadcastTeleportEntity(*this,a_Exclude); + m_TimeLastTeleportPacket = m_World->GetWorldAge(); + m_LastPosX = GetPosX(); + m_LastPosY = GetPosY(); + m_LastPosZ = GetPosZ(); + m_bDirtyPosition = false; + } + else + { + if ((m_World->GetWorldAge() - m_TimeLastMoveReltPacket > 60)) // Send relative movement every 3 seconds + { + //LOGD("Moved from (%f,%f,%f) to (%f,%f,%f)",m_LastPosX,m_LastPosY,m_LastPosZ, m_Pos.x,m_Pos.y,m_Pos.z ); + if (m_bDirtyOrientation) + { + m_World->BroadcastEntHeadLook(*this,a_Exclude); + m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude); + m_bDirtyOrientation = false; + } + else + { + m_World->BroadcastEntHeadLook(*this,a_Exclude); + m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude); + } + m_TimeLastMoveReltPacket = m_World->GetWorldAge(); + m_LastPosX = GetPosX(); + m_LastPosY = GetPosY(); + m_LastPosZ = GetPosZ(); + m_bDirtyPosition = false; + } + } + } + //We need to keep updating the clients when there is movement or if there was a change in speed and after 1 tick + if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 1)) + { + m_World->BroadcastEntVelocity(*this,a_Exclude); + m_bDirtySpeed = false; + m_TimeLastSpeedPacket = m_World->GetWorldAge(); + } +} + + + + + void cEntity::AttachTo(cEntity * a_AttachTo) { if (m_AttachedTo == a_AttachTo) @@ -334,15 +420,48 @@ void cEntity::SetRoll(double a_Roll) void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); + m_bDirtySpeed = true; + WrapSpeed(); } +void cEntity::SetSpeedX(double a_SpeedX) +{ + m_Speed.x = a_SpeedX; + m_bDirtySpeed = true; + WrapSpeed(); +} + + + + +void cEntity::SetSpeedY(double a_SpeedY) +{ + m_Speed.y = a_SpeedY; + m_bDirtySpeed = true; + WrapSpeed(); +} + + + + +void cEntity::SetSpeedZ(double a_SpeedZ) +{ + m_Speed.z = a_SpeedZ; + m_bDirtySpeed = true; + WrapSpeed(); +} + + + void cEntity::AddSpeed(const Vector3d & a_AddSpeed) { m_Speed += a_AddSpeed; + m_bDirtySpeed = true; + WrapSpeed(); } @@ -365,17 +484,6 @@ Vector3d cEntity::GetLookVector(void) const ////////////////////////////////////////////////////////////////////////// // Set position -void cEntity::SetPosition(const Vector3d & a_Pos) -{ - m_Pos = a_Pos; - MoveToCorrectChunk(); - m_bDirtyPosition = true; -} - - - - - void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) { m_Pos.Set(a_PosX, a_PosY, a_PosZ); |