diff options
Diffstat (limited to 'source/Entity.cpp')
-rw-r--r-- | source/Entity.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp index 9bc0b3ae2..e5e6061e5 100644 --- a/source/Entity.cpp +++ b/source/Entity.cpp @@ -22,7 +22,7 @@ cCriticalSection cEntity::m_CSCount; -cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z) +cEntity::cEntity(double a_X, double a_Y, double a_Z) : m_UniqueID( 0 ) , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) ) , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) ) @@ -57,9 +57,9 @@ cEntity::~cEntity() this ); - if( !m_bDestroyed || !m_bRemovedFromChunk ) + if (!m_bDestroyed || !m_bRemovedFromChunk) { - LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk ); + LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk); ASSERT(!"Entity deallocated without being destroyed or unlinked"); } delete m_Referencers; @@ -269,9 +269,9 @@ void cEntity::SetPosition( const Vector3d & a_Pos ) -void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ) +void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) { - m_Pos.Set( a_PosX, a_PosY, a_PosZ ); + m_Pos.Set(a_PosX, a_PosY, a_PosZ); MoveToCorrectChunk(); m_bDirtyPosition = true; } @@ -280,7 +280,7 @@ void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const d -void cEntity::SetPosX( const double & a_PosX ) +void cEntity::SetPosX(double a_PosX) { m_Pos.x = a_PosX; MoveToCorrectChunk(); @@ -291,7 +291,7 @@ void cEntity::SetPosX( const double & a_PosX ) -void cEntity::SetPosY( const double & a_PosY ) +void cEntity::SetPosY(double a_PosY) { m_Pos.y = a_PosY; MoveToCorrectChunk(); @@ -302,7 +302,7 @@ void cEntity::SetPosY( const double & a_PosY ) -void cEntity::SetPosZ( const double & a_PosZ ) +void cEntity::SetPosZ(double a_PosZ) { m_Pos.z = a_PosZ; MoveToCorrectChunk(); @@ -315,7 +315,7 @@ void cEntity::SetPosZ( const double & a_PosZ ) ////////////////////////////////////////////////////////////////////////// // Reference stuffs -void cEntity::AddReference( cEntity*& a_EntityPtr ) +void cEntity::AddReference(cEntity * & a_EntityPtr) { m_References->AddReference( a_EntityPtr ); a_EntityPtr->ReferencedBy( a_EntityPtr ); @@ -325,7 +325,7 @@ void cEntity::AddReference( cEntity*& a_EntityPtr ) -void cEntity::ReferencedBy( cEntity*& a_EntityPtr ) +void cEntity::ReferencedBy(cEntity * & a_EntityPtr) { m_Referencers->AddReference( a_EntityPtr ); } @@ -334,7 +334,7 @@ void cEntity::ReferencedBy( cEntity*& a_EntityPtr ) -void cEntity::Dereference( cEntity*& a_EntityPtr ) +void cEntity::Dereference(cEntity*& a_EntityPtr) { m_Referencers->Dereference( a_EntityPtr ); } |