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-rw-r--r--source/Entity.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp
index 43f9e9431..c031c97af 100644
--- a/source/Entity.cpp
+++ b/source/Entity.cpp
@@ -273,12 +273,11 @@ void cEntity::SetRoll( float a_Roll )
//////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
-Vector3f cEntity::GetLookVector()
+Vector3f cEntity::GetLookVector(void) const
{
Matrix4f m;
m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
- LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
return Look;
}