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-rw-r--r--source/Entity.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp
index bb65f4358..c80977286 100644
--- a/source/Entity.cpp
+++ b/source/Entity.cpp
@@ -631,6 +631,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cEntity::TickBurning(cChunk & a_Chunk)
{
+ // Remember the current burning state:
+ bool HasBeenBurning = (m_TicksLeftBurning > 0);
+
// Do the burning damage:
if (m_TicksLeftBurning > 0)
{
@@ -638,18 +641,11 @@ void cEntity::TickBurning(cChunk & a_Chunk)
if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE)
{
TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0, 0);
- m_TicksSinceLastFireDamage = 0;
+ m_TicksSinceLastBurnDamage = 0;
}
m_TicksLeftBurning--;
- if (m_TicksLeftBurning == 0)
- {
- OnFinishedBurning();
- }
}
- // Remember the current burning state:
- bool HasBeenBurning = (m_TicksLeftBurning > 0);
-
// Update the burning times, based on surroundings:
int MinRelX = (int)floor(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
@@ -711,7 +707,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Periodically damage:
m_TicksSinceLastLavaDamage++;
- if (m_TicksSinceLastLavaDamage >= 10)
+ if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
{
TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
m_TicksSinceLastLavaDamage = 0;
@@ -732,6 +728,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
{
TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
+ m_TicksSinceLastFireDamage = 0;
}
}
else