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-rw-r--r--source/Entity.cpp344
1 files changed, 344 insertions, 0 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp
new file mode 100644
index 000000000..6bc5dfc39
--- /dev/null
+++ b/source/Entity.cpp
@@ -0,0 +1,344 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Entity.h"
+#include "World.h"
+#include "Server.h"
+#include "Root.h"
+#include "Vector3d.h"
+#include "Vector3f.h"
+#include "Matrix4f.h"
+#include "ReferenceManager.h"
+#include "ClientHandle.h"
+
+
+
+
+
+int cEntity::m_EntityCount = 0;
+cCriticalSection cEntity::m_CSCount;
+
+
+
+
+
+cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
+ : m_UniqueID( 0 )
+ , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
+ , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
+ , m_ChunkX( 0 )
+ , m_ChunkY( 0 )
+ , m_ChunkZ( 0 )
+ , m_Pos( a_X, a_Y, a_Z )
+ , m_bDirtyPosition( true )
+ , m_bDirtyOrientation( true )
+ , m_bDestroyed( false )
+ , m_EntityType( eEntityType_Entity )
+ , m_World( 0 )
+ , m_bRemovedFromChunk( false )
+ , m_FireDamageInterval(0.f)
+ , m_BurnPeriod(0.f)
+{
+ cCSLock Lock(m_CSCount);
+ m_EntityCount++;
+ m_UniqueID = m_EntityCount;
+}
+
+
+
+
+
+cEntity::~cEntity()
+{
+ LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
+ m_UniqueID,
+ m_Pos.x, m_Pos.z,
+ (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
+ this
+ );
+
+ if( !m_bDestroyed || !m_bRemovedFromChunk )
+ {
+ LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
+ ASSERT(!"Entity deallocated without being destroyed or unlinked");
+ }
+ delete m_Referencers;
+ delete m_References;
+}
+
+
+
+
+
+CLASS_DEF_GETCLASS(cEntity);
+
+
+
+
+
+void cEntity::Initialize(cWorld * a_World)
+{
+ m_World = a_World;
+ m_World->AddEntity( this );
+
+ MoveToCorrectChunk(true);
+}
+
+
+
+
+
+void cEntity::WrapRotation()
+{
+ while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
+ while (m_Rot.x < -180.f) m_Rot.x+=360.f;
+ while (m_Rot.y > 180.f) m_Rot.y-=360.f;
+ while (m_Rot.y < -180.f) m_Rot.y+=360.f;
+}
+
+
+
+
+
+void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
+{
+ ASSERT(m_World != NULL); // Entity needs a world to move to a chunk
+ if( !m_World ) return;
+
+ int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
+ cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ );
+ if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
+ {
+ return;
+ }
+
+ class cMover :
+ public cClientDiffCallback
+ {
+ virtual void Removed(cClientHandle * a_Client) override
+ {
+ if (m_IgnoreOldChunk)
+ {
+ return;
+ }
+ a_Client->SendDestroyEntity(*m_Entity);
+ }
+
+ virtual void Added(cClientHandle * a_Client) override
+ {
+ m_Entity->SpawnOn(*a_Client);
+ }
+
+ bool m_IgnoreOldChunk;
+ cEntity * m_Entity;
+
+ public:
+ cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
+ m_IgnoreOldChunk(a_IgnoreOldChunk),
+ m_Entity(a_Entity)
+ {}
+ } Mover(this, a_bIgnoreOldChunk);
+
+ m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
+ m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
+
+ m_ChunkX = ChunkX;
+ m_ChunkY = ChunkY;
+ m_ChunkZ = ChunkZ;
+}
+
+
+
+
+
+void cEntity::Destroy()
+{
+ if (m_bDestroyed)
+ {
+ return;
+ }
+ if (!m_bRemovedFromChunk)
+ {
+ RemoveFromChunk();
+ }
+
+ m_World->BroadcastDestroyEntity(*this);
+
+ m_bDestroyed = true;
+
+ Destroyed();
+}
+
+
+
+
+
+void cEntity::RemoveFromChunk(void)
+{
+ if (m_World == NULL)
+ {
+ return;
+ }
+
+ m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
+ m_bRemovedFromChunk = true;
+}
+
+
+
+
+
+bool cEntity::IsA( const char* a_EntityType )
+{
+ //LOG("IsA( cEntity ) : %s", a_EntityType);
+ if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true;
+ return false;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Set orientations
+void cEntity::SetRot( const Vector3f & a_Rot )
+{
+ m_Rot = a_Rot;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetRotation( float a_Rotation )
+{
+ m_Rot.x = a_Rotation;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetPitch( float a_Pitch )
+{
+ m_Rot.y = a_Pitch;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetRoll( float a_Roll )
+{
+ m_Rot.z = a_Roll;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Get look vector (this is NOT a rotation!)
+Vector3f cEntity::GetLookVector()
+{
+ Matrix4f m;
+ m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
+ Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
+ LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
+ return Look;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Set position
+void cEntity::SetPosition( const Vector3d & a_Pos )
+{
+ m_Pos = a_Pos;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
+{
+ m_Pos.Set( a_PosX, a_PosY, a_PosZ );
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosX( const double & a_PosX )
+{
+ m_Pos.x = a_PosX;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosY( const double & a_PosY )
+{
+ m_Pos.y = a_PosY;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosZ( const double & a_PosZ )
+{
+ m_Pos.z = a_PosZ;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Reference stuffs
+void cEntity::AddReference( cEntity*& a_EntityPtr )
+{
+ m_References->AddReference( a_EntityPtr );
+ a_EntityPtr->ReferencedBy( a_EntityPtr );
+}
+
+
+
+
+
+void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
+{
+ m_Referencers->AddReference( a_EntityPtr );
+}
+
+
+
+
+
+void cEntity::Dereference( cEntity*& a_EntityPtr )
+{
+ m_Referencers->Dereference( a_EntityPtr );
+}
+
+
+
+