diff options
Diffstat (limited to 'source/Entity.cpp')
-rw-r--r-- | source/Entity.cpp | 344 |
1 files changed, 344 insertions, 0 deletions
diff --git a/source/Entity.cpp b/source/Entity.cpp new file mode 100644 index 000000000..6bc5dfc39 --- /dev/null +++ b/source/Entity.cpp @@ -0,0 +1,344 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Entity.h" +#include "World.h" +#include "Server.h" +#include "Root.h" +#include "Vector3d.h" +#include "Vector3f.h" +#include "Matrix4f.h" +#include "ReferenceManager.h" +#include "ClientHandle.h" + + + + + +int cEntity::m_EntityCount = 0; +cCriticalSection cEntity::m_CSCount; + + + + + +cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z) + : m_UniqueID( 0 ) + , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) ) + , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) ) + , m_ChunkX( 0 ) + , m_ChunkY( 0 ) + , m_ChunkZ( 0 ) + , m_Pos( a_X, a_Y, a_Z ) + , m_bDirtyPosition( true ) + , m_bDirtyOrientation( true ) + , m_bDestroyed( false ) + , m_EntityType( eEntityType_Entity ) + , m_World( 0 ) + , m_bRemovedFromChunk( false ) + , m_FireDamageInterval(0.f) + , m_BurnPeriod(0.f) +{ + cCSLock Lock(m_CSCount); + m_EntityCount++; + m_UniqueID = m_EntityCount; +} + + + + + +cEntity::~cEntity() +{ + LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p", + m_UniqueID, + m_Pos.x, m_Pos.z, + (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), + this + ); + + if( !m_bDestroyed || !m_bRemovedFromChunk ) + { + LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk ); + ASSERT(!"Entity deallocated without being destroyed or unlinked"); + } + delete m_Referencers; + delete m_References; +} + + + + + +CLASS_DEF_GETCLASS(cEntity); + + + + + +void cEntity::Initialize(cWorld * a_World) +{ + m_World = a_World; + m_World->AddEntity( this ); + + MoveToCorrectChunk(true); +} + + + + + +void cEntity::WrapRotation() +{ + while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it + while (m_Rot.x < -180.f) m_Rot.x+=360.f; + while (m_Rot.y > 180.f) m_Rot.y-=360.f; + while (m_Rot.y < -180.f) m_Rot.y+=360.f; +} + + + + + +void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk) +{ + ASSERT(m_World != NULL); // Entity needs a world to move to a chunk + if( !m_World ) return; + + int ChunkX = 0, ChunkY = 0, ChunkZ = 0; + cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ ); + if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ)) + { + return; + } + + class cMover : + public cClientDiffCallback + { + virtual void Removed(cClientHandle * a_Client) override + { + if (m_IgnoreOldChunk) + { + return; + } + a_Client->SendDestroyEntity(*m_Entity); + } + + virtual void Added(cClientHandle * a_Client) override + { + m_Entity->SpawnOn(*a_Client); + } + + bool m_IgnoreOldChunk; + cEntity * m_Entity; + + public: + cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) : + m_IgnoreOldChunk(a_IgnoreOldChunk), + m_Entity(a_Entity) + {} + } Mover(this, a_bIgnoreOldChunk); + + m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover); + m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ); + + m_ChunkX = ChunkX; + m_ChunkY = ChunkY; + m_ChunkZ = ChunkZ; +} + + + + + +void cEntity::Destroy() +{ + if (m_bDestroyed) + { + return; + } + if (!m_bRemovedFromChunk) + { + RemoveFromChunk(); + } + + m_World->BroadcastDestroyEntity(*this); + + m_bDestroyed = true; + + Destroyed(); +} + + + + + +void cEntity::RemoveFromChunk(void) +{ + if (m_World == NULL) + { + return; + } + + m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ); + m_bRemovedFromChunk = true; +} + + + + + +bool cEntity::IsA( const char* a_EntityType ) +{ + //LOG("IsA( cEntity ) : %s", a_EntityType); + if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true; + return false; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Set orientations +void cEntity::SetRot( const Vector3f & a_Rot ) +{ + m_Rot = a_Rot; + m_bDirtyOrientation = true; +} + + + + + +void cEntity::SetRotation( float a_Rotation ) +{ + m_Rot.x = a_Rotation; + m_bDirtyOrientation = true; +} + + + + + +void cEntity::SetPitch( float a_Pitch ) +{ + m_Rot.y = a_Pitch; + m_bDirtyOrientation = true; +} + + + + + +void cEntity::SetRoll( float a_Roll ) +{ + m_Rot.z = a_Roll; + m_bDirtyOrientation = true; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Get look vector (this is NOT a rotation!) +Vector3f cEntity::GetLookVector() +{ + Matrix4f m; + m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y ); + Vector3f Look = m.Transform( Vector3f(0, 0, 1) ); + LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z ); + return Look; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Set position +void cEntity::SetPosition( const Vector3d & a_Pos ) +{ + m_Pos = a_Pos; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ) +{ + m_Pos.Set( a_PosX, a_PosY, a_PosZ ); + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosX( const double & a_PosX ) +{ + m_Pos.x = a_PosX; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosY( const double & a_PosY ) +{ + m_Pos.y = a_PosY; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosZ( const double & a_PosZ ) +{ + m_Pos.z = a_PosZ; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Reference stuffs +void cEntity::AddReference( cEntity*& a_EntityPtr ) +{ + m_References->AddReference( a_EntityPtr ); + a_EntityPtr->ReferencedBy( a_EntityPtr ); +} + + + + + +void cEntity::ReferencedBy( cEntity*& a_EntityPtr ) +{ + m_Referencers->AddReference( a_EntityPtr ); +} + + + + + +void cEntity::Dereference( cEntity*& a_EntityPtr ) +{ + m_Referencers->Dereference( a_EntityPtr ); +} + + + + |