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-rw-r--r--source/Entity.h32
1 files changed, 7 insertions, 25 deletions
diff --git a/source/Entity.h b/source/Entity.h
index 94f565385..8d8d2690b 100644
--- a/source/Entity.h
+++ b/source/Entity.h
@@ -11,31 +11,6 @@
-#define CLASS_PROT_ISA() virtual bool IsA(const char * a_EntityType) const override;
-#define CLASS_PROT_GETCLASS() virtual const char * GetClass (void) const override;
-#define CLASS_PROT_GETPARENT() virtual const char * GetParentClass(void) const override;
-
-#define CLASS_PROTOTYPE() \
- CLASS_PROT_ISA(); \
- CLASS_PROT_GETCLASS(); \
- CLASS_PROT_GETPARENT();
-
-#define CLASS_DEF_ISA(classname) \
- bool classname::IsA(const char * a_ClassName) const \
- { \
- return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
- }
-
-#define CLASS_DEF_GETCLASS(classname) \
- const char * classname::GetClass(void) const \
- { \
- return #classname; \
- }
-
-#define CLASS_DEFINITION(classname) \
- CLASS_DEF_ISA(classname) \
- CLASS_DEF_GETCLASS(classname)
-
// Place this macro in the header of each cEntity descendant class and you're done :)
#define CLASS_PROTODEF(classname) \
virtual bool IsA(const char * a_ClassName) const override\
@@ -46,6 +21,10 @@
{ \
return #classname; \
} \
+ static const char * GetClassStatic(void) \
+ { \
+ return #classname; \
+ } \
virtual const char * GetParentClass(void) const override \
{ \
return super::GetClass(); \
@@ -109,6 +88,9 @@ public:
/// Returns the topmost class name for the object
virtual const char * GetClass(void) const;
+
+ // Returns the class name of this class
+ static const char * GetClassStatic(void);
/// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent).
virtual const char * GetParentClass(void) const;