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-rw-r--r--source/Entity.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/Entity.h b/source/Entity.h
index f4f96df23..d18896ee7 100644
--- a/source/Entity.h
+++ b/source/Entity.h
@@ -11,7 +11,7 @@
-// Place this macro in the header of each cEntity descendant class and you're done :)
+// Place this macro in the public section of each cEntity descendant class and you're done :)
#define CLASS_PROTODEF(classname) \
virtual bool IsA(const char * a_ClassName) const override\
{ \
@@ -84,9 +84,10 @@ public:
eEntityType GetEntityType(void) const { return m_EntityType; }
- bool IsPlayer(void) const { return (m_EntityType == etPlayer); }
- bool IsPickup(void) const { return (m_EntityType == etPickup); }
- bool IsMob (void) const { return (m_EntityType == etMob); }
+ bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
+ bool IsPickup (void) const { return (m_EntityType == etPickup); }
+ bool IsMob (void) const { return (m_EntityType == etMob); }
+ bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
virtual bool IsA(const char * a_ClassName) const;