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-rw-r--r--source/FallingBlock.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/source/FallingBlock.cpp b/source/FallingBlock.cpp
index 12362009d..8ad313bb9 100644
--- a/source/FallingBlock.cpp
+++ b/source/FallingBlock.cpp
@@ -64,12 +64,20 @@ void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom)
if (BlockY < cChunkDef::Height - 1)
{
- BLOCKTYPE BlockBelow = GetWorld()->GetBlock(BlockX, BlockY, BlockZ);
- if (
- cSandSimulator::DoesBreakFallingThrough(BlockBelow) || // Fallen onto a block that breaks this into pickups (e. g. half-slab)
- !cSandSimulator::CanContinueFallThrough(BlockBelow) // Fallen onto a solid block
- )
+ BLOCKTYPE BlockBelow;
+ NIBBLETYPE BelowMeta;
+ GetWorld()->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockBelow, BelowMeta);
+ if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta))
{
+ // Fallen onto a block that breaks this into pickups (e. g. half-slab)
+ // Must finish the fall with coords one below the block:
+ cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, m_BlockType, m_BlockMeta);
+ Destroy();
+ return;
+ }
+ else if (!cSandSimulator::CanContinueFallThrough(BlockBelow))
+ {
+ // Fallen onto a solid block
cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta);
Destroy();
return;