diff options
Diffstat (limited to 'source/FireSimulator.cpp')
-rw-r--r-- | source/FireSimulator.cpp | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/source/FireSimulator.cpp b/source/FireSimulator.cpp deleted file mode 100644 index 1dc104d0c..000000000 --- a/source/FireSimulator.cpp +++ /dev/null @@ -1,133 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "FireSimulator.h" -#include "World.h" -#include "Vector3i.h" -#include "BlockID.h" -#include "Defines.h" - -cFireSimulator::cFireSimulator( cWorld* a_World ) - : cSimulator(a_World) - , m_Blocks(new BlockList) - , m_Buffer(new BlockList) - , m_BurningBlocks(new BlockList) -{ - -} - -cFireSimulator::~cFireSimulator() -{ - delete m_Buffer; - delete m_Blocks; - delete m_BurningBlocks; -} - -void cFireSimulator::Simulate( float a_Dt ) -{ - m_Buffer->clear(); - std::swap( m_Blocks, m_Buffer ); - - for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) - { - Vector3i Pos = *itr; - - char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); - - if(!IsAllowedBlock(BlockID)) //Check wheather the block is still burning - continue; - - if(BurnBlockAround(Pos.x, Pos.y, Pos.z)) //Burn single block and if there was one -> next time again - _AddBlock(Pos.x, Pos.y, Pos.z); - else - if(!IsForeverBurnable(m_World->GetBlock(Pos.x, Pos.y - 1, Pos.z)) && !FiresForever(BlockID)) - m_World->SetBlock(Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0); - - } - -} - - -bool cFireSimulator::IsAllowedBlock( BLOCKTYPE a_BlockType ) -{ - return a_BlockType == E_BLOCK_FIRE - || IsBlockLava(a_BlockType); -} - -void cFireSimulator::AddBlock(int a_X, int a_Y, int a_Z) -{ - char BlockID = m_World->GetBlock(a_X, a_Y, a_Z); - if(!IsAllowedBlock(BlockID)) //This should save very much time because it doesn´t have to iterate through all blocks - return; - - //check for duplicates - for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr ) - { - Vector3i Pos = *itr; - if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z ) - return; - } - - _AddBlock(a_X, a_Y, a_Z); - -} - -void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z) -{ - m_Blocks->push_back( Vector3i(a_X, a_Y, a_Z) ); - -} - -bool cFireSimulator::IsForeverBurnable( BLOCKTYPE a_BlockType ) -{ - return a_BlockType == E_BLOCK_BLOODSTONE; -} - -bool cFireSimulator::IsBurnable( BLOCKTYPE a_BlockType ) -{ - return a_BlockType == E_BLOCK_PLANKS - || a_BlockType == E_BLOCK_LEAVES - || a_BlockType == E_BLOCK_LOG - || a_BlockType == E_BLOCK_WOOL - || a_BlockType == E_BLOCK_BOOKCASE - || a_BlockType == E_BLOCK_FENCE - || a_BlockType == E_BLOCK_TNT - || a_BlockType == E_BLOCK_VINES; -} - -bool cFireSimulator::FiresForever( BLOCKTYPE a_BlockType ) -{ - return a_BlockType != E_BLOCK_FIRE; -} - -bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z) -{ - return BurnBlock(a_X + 1, a_Y, a_Z) - || BurnBlock(a_X - 1, a_Y, a_Z) - || BurnBlock(a_X, a_Y + 1, a_Z) - || BurnBlock(a_X, a_Y - 1, a_Z) - || BurnBlock(a_X, a_Y, a_Z + 1) - || BurnBlock(a_X, a_Y, a_Z - 1); -} - -bool cFireSimulator::BurnBlock(int a_X, int a_Y, int a_Z) -{ - char BlockID = m_World->GetBlock(a_X, a_Y, a_Z); - if(IsBurnable(BlockID)) - { - m_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0); - return true; - } - if(IsForeverBurnable(BlockID)) - { - char BlockAbove = m_World->GetBlock(a_X, a_Y + 1, a_Z); - if(BlockAbove == E_BLOCK_AIR) - { - m_World->SetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_FIRE, 0); //Doesn´t notify the simulator so it won´t go off - return true; - } - return false; - } - - return false; -}
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